Replies: 2 comments 2 replies
-
On Windows, Sunshine grabs new frames when they are available. So the FPS you're setting as effectively merely an upper bound. Still, I'd expect the FPS you're getting from LAN to be identical to WAN. |
Beta Was this translation helpful? Give feedback.
2 replies
-
Update: Saw someone's reported Issues#253, and it is very similar to the problem I am experiencing. Tried v0.9.0 as suggested, and no longer suffer from low fps issue. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
First of all, thank you all for this wonderful work. One thing that I missed from Nvidia cards was the ability to gamestream using moonlight. AMD's equivalent offerings are abysmal. Even parsec isn't as good as sunshine.
My rig is Ryzen 5900x & RX 6800xt. Overall, it works like a charm. The latency/decoding total is around 50msec even when I VPN (wireguard) from outside the house, which is totally acceptable for the games I play. However, the stream's FPS is one thing that got me scratching my head.
I have set moonlight app to 60fps, and tried all the combinations of rate control/quality setting/HW encode/SW encode/stream resolution&bitrate/minimum threads, etc., but my stream will always be lower than the 60fps setting. I am getting 50fps when streaming inside LAN, and 30fps or lower when streaming from WAN. I understand my crappy xfinity internet's 10mbps upload speed is not great, but Nvidia card did not have this problem as long as the bitrate/resolution is adjusted accordingly.
Is there a setting I mis-configured or overlooked? Or this is a limitation of AMD GPU?
Beta Was this translation helpful? Give feedback.
All reactions