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AUTHORS
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Jump 'n Bump is done by many people. The authors and contributors are listed
below. Invented and implemented was Jump 'n Bump by Brainchild Design as a
DOS game. Later the source was released and Chuck Mason did the port to
Linux using SDL. Some people contributed various stuff to it.
The current maintainer is Florian Schulze.
Mattias Brynervall <[email protected]>
Original DOS code.
Andreas Brynervall <[email protected]>
Martin Magnusson <[email protected]>
Original Graphics.
Anders Nilsson <[email protected]>
Original Music.
Chuck Mason <[email protected]>
The first Linux port using SDL.
Philippe Brochard <[email protected]>
The jbmenu.tcl script.
Joe Wreschnig <[email protected]>
The manual page
"timecop" <[email protected]>
pack and unpack.
Jon Atkins <[email protected]>
The network code of the Linux version.
Gürkan Sengün <[email protected]>
Made the website http://www.jumpbump.mine.nu/ and hosts it. Promotion.
Florian Schulze <[email protected]>
Cleaned up code. Added scaling graphics mode (800x512). Fixed sound.
Ben Hines <[email protected]>
MacOS X fixes.
Gil Megidish
Made the Kaillera network version.
David García Rodríguez <[email protected]>
Level making tutorial.
Ryan C. Gordon <[email protected]>
Made networking possible again.
Martin Willemoes Hansen <[email protected]>
The jumpnbump_menu Python frontend.
http://mwh.sysrq.dk/programs/programs.phtml
Alessandro Gatti <[email protected]>
FreeBSD fixes.
Ulrich Eckhardt <[email protected]>
Cleanup and small patches for enhanced networking.
Ricardo Cruz <[email protected]>
AI functions
Fabian Greffrath <[email protected]>
Debian patches.
Côme Chilliet <[email protected]>
SDL2 port.
Maintenance from 2015-2017.
Rémi Verschelde <[email protected]>
Packaging fixes and cleanups.
Philippe Simons <[email protected]>
Libretro port.