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jPSXdec v1.06 (beta)
Windows 10
Java Version 15.0.1
PlayStation Game (if applicable)
Namco Museum Vol. 1 (USA)
SLUS-00215
Description
The TIP files (or at least content with the TIP header) appear to be a package of modified TIM files at a first few glances. At the moment, the TIP format is not read by jPSXdec; it only reads the regular TIM files. I was wondering if you could add support to the TIP format.
This also applies to the other Namco Museum volumes that have that format, including Encore, though it may be a bit different on how they're handled between volumes.
For example, I get the feeling the first four bytes of a starting TIM header within the TIP file could be different. 30 00 00 00 in the first three volumes could be 60 00 00 00 (Not sure about that one) in Volume 4, 10 02 00 00 in Volume 5 (and Volume 2), and 31 00 00 00 in Encore.
The text was updated successfully, but these errors were encountered:
Toykyle
changed the title
Support for Namco Museum TIP format
Request: Support for Namco Museum TIP format
Sep 9, 2023
Environment
jPSXdec v1.06 (beta)
Windows 10
Java Version 15.0.1
PlayStation Game (if applicable)
Namco Museum Vol. 1 (USA)
SLUS-00215
Description
The TIP files (or at least content with the TIP header) appear to be a package of modified TIM files at a first few glances. At the moment, the TIP format is not read by jPSXdec; it only reads the regular TIM files. I was wondering if you could add support to the TIP format.
This also applies to the other Namco Museum volumes that have that format, including Encore, though it may be a bit different on how they're handled between volumes.
For example, I get the feeling the first four bytes of a starting TIM header within the TIP file could be different.
30 00 00 00
in the first three volumes could be60 00 00 00
(Not sure about that one) in Volume 4,10 02 00 00
in Volume 5 (and Volume 2), and31 00 00 00
in Encore.The text was updated successfully, but these errors were encountered: