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function.h
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function.h
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#pragma once
template<typename T>
struct function;
template<typename R, typename... U>
struct function <R(U...)> {
private:
struct IHolder {
int refs;
virtual R invoke(U... args) = 0;
};
template <typename T>
struct Holder : IHolder {
T method;
inline Holder(const T &method) : method(method) {
IHolder::refs = 1;
}
inline virtual R invoke(U... args) override {
return method(args...);
}
};
IHolder *holder;
public:
inline function() : holder() {}
inline function(const function<R, U...> &f) {
holder = f.holder;
if (holder) {
holder->refs++;
}
}
inline function <R, U...> &operator =(const function<R, U...> &f) {
if (holder && --holder->refs == 0) {
delete holder;
}
holder = f.holder;
if (holder) {
holder->refs++;
}
return *this;
}
template <typename T>
inline function(const T &method) : holder(new Holder<T>(method)) {}
inline function(R(*method)(U...)) : function([=](U... args) -> R { return method(args...); }) {}
template <class T>
inline function(T *pointer, R(T::*method)(U...)) : function([=](U... args) -> R { return (pointer->*method)(args...); }) {}
inline ~function() {
if (--holder->refs == 0) {
delete holder;
}
}
inline R operator()(U... args) const {
return holder ? holder->invoke(args...) : R();
}
};