diff --git a/src/game/BattleGround/BattleGround.h b/src/game/BattleGround/BattleGround.h index 2453cce7b..951ca6a7b 100644 --- a/src/game/BattleGround/BattleGround.h +++ b/src/game/BattleGround/BattleGround.h @@ -420,7 +420,10 @@ class BattleGround * * @return BattleGroundTypeId */ - BattleGroundTypeId GetTypeID(bool GetRandom = false) const { return GetRandom ? m_RandomTypeID : m_TypeID; } + BattleGroundTypeId GetTypeID(bool GetRandom = false) const + { + return GetRandom ? m_RandomTypeID : m_TypeID; + } /** * @brief * @@ -524,7 +527,11 @@ class BattleGround * @return uint32 */ uint32 GetBonusHonorFromKill(uint32 kills) const; - bool IsRandom() { return m_IsRandom; } + + bool IsRandom() + { + return m_IsRandom; + } // Set methods: /** diff --git a/src/game/BattleGround/BattleGroundAA.h b/src/game/BattleGround/BattleGroundAA.h index 0047a86e9..a68642563 100644 --- a/src/game/BattleGround/BattleGroundAA.h +++ b/src/game/BattleGround/BattleGroundAA.h @@ -43,6 +43,6 @@ class BattleGroundAA : public BattleGround BattleGroundAA(); /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* plr) override; + void AddPlayer(Player* plr) override; }; #endif diff --git a/src/game/BattleGround/BattleGroundAB.h b/src/game/BattleGround/BattleGroundAB.h index 6ef229361..7ae72a4ca 100644 --- a/src/game/BattleGround/BattleGroundAB.h +++ b/src/game/BattleGround/BattleGroundAB.h @@ -234,7 +234,7 @@ class BattleGroundAB : public BattleGround * @brief * */ - virtual void StartingEventOpenDoors() override; + void StartingEventOpenDoors() override; /** * @brief * @@ -253,7 +253,7 @@ class BattleGroundAB : public BattleGround * @brief * */ - virtual void Reset() override; + void Reset() override; /** * @brief * @@ -266,7 +266,7 @@ class BattleGroundAB : public BattleGround * @param player * @return const WorldSafeLocsEntry */ - virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override; + WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override; /* Scorekeeping */ /** @@ -276,7 +276,7 @@ class BattleGroundAB : public BattleGround * @param type * @param value */ - virtual void UpdatePlayerScore(Player* source, uint32 type, uint32 value) override; + void UpdatePlayerScore(Player* source, uint32 type, uint32 value) override; /** * @brief @@ -284,7 +284,7 @@ class BattleGroundAB : public BattleGround * @param data * @param count */ - virtual void FillInitialWorldStates(WorldPacket& data, uint32& count) override; + void FillInitialWorldStates(WorldPacket& data, uint32& count) override; /* Nodes occupying */ /** @@ -293,7 +293,7 @@ class BattleGroundAB : public BattleGround * @param source * @param target_obj */ - virtual void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override; + void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override; /* achievement req. */ bool IsAllNodesControlledByTeam(Team team) const override; @@ -304,7 +304,7 @@ class BattleGroundAB : public BattleGround * @brief * */ - virtual Team GetPrematureWinner() override; + Team GetPrematureWinner() override; private: /* Gameobject spawning/despawning */ diff --git a/src/game/BattleGround/BattleGroundAV.h b/src/game/BattleGround/BattleGroundAV.h index 8a25d6be1..02031d4ba 100644 --- a/src/game/BattleGround/BattleGroundAV.h +++ b/src/game/BattleGround/BattleGroundAV.h @@ -400,20 +400,20 @@ class BattleGroundAV : public BattleGround * * @param plr */ - virtual void AddPlayer(Player* plr) override; + void AddPlayer(Player* plr) override; /** * @brief * */ - virtual void StartingEventOpenDoors() override; + void StartingEventOpenDoors() override; /** * @brief world states * * @param data * @param count */ - virtual void FillInitialWorldStates(WorldPacket& data, uint32& count) override; + void FillInitialWorldStates(WorldPacket& data, uint32& count) override; /** * @brief @@ -426,7 +426,7 @@ class BattleGroundAV : public BattleGround * @brief * */ - virtual void Reset() override; + void Reset() override; /*general stuff*/ /** @@ -452,7 +452,7 @@ class BattleGroundAV : public BattleGround * @param source * @param target_obj */ - virtual void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override; + void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override; /** * @brief * @@ -496,14 +496,14 @@ class BattleGroundAV : public BattleGround * @param plr * @return const WorldSafeLocsEntry */ - virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* plr) override; + WorldSafeLocsEntry const* GetClosestGraveYard(Player* plr) override; /** * @brief * * @return Team */ - virtual Team GetPrematureWinner() override; + Team GetPrematureWinner() override; /** * @brief diff --git a/src/game/BattleGround/BattleGroundBE.h b/src/game/BattleGround/BattleGroundBE.h index 3a02c45fc..a71b90b5a 100644 --- a/src/game/BattleGround/BattleGroundBE.h +++ b/src/game/BattleGround/BattleGroundBE.h @@ -42,11 +42,11 @@ class BattleGroundBE : public BattleGround BattleGroundBE(); /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* plr) override; - virtual void StartingEventOpenDoors() override; + void AddPlayer(Player* plr) override; + void StartingEventOpenDoors() override; void RemovePlayer(Player* plr, ObjectGuid guid) override; - virtual void FillInitialWorldStates(WorldPacket& d, uint32& count) override; + void FillInitialWorldStates(WorldPacket& d, uint32& count) override; void HandleKillPlayer(Player* player, Player* killer) override; bool HandlePlayerUnderMap(Player* plr) override; diff --git a/src/game/BattleGround/BattleGroundDS.h b/src/game/BattleGround/BattleGroundDS.h index 932b98cdc..92d45358e 100644 --- a/src/game/BattleGround/BattleGroundDS.h +++ b/src/game/BattleGround/BattleGroundDS.h @@ -47,6 +47,6 @@ class BattleGroundDS : public BattleGround * * @param plr */ - virtual void AddPlayer(Player* plr) override; + void AddPlayer(Player* plr) override; }; #endif diff --git a/src/game/BattleGround/BattleGroundEY.h b/src/game/BattleGround/BattleGroundEY.h index 4b6e905c9..67b38d7dc 100644 --- a/src/game/BattleGround/BattleGroundEY.h +++ b/src/game/BattleGround/BattleGroundEY.h @@ -248,8 +248,8 @@ class BattleGroundEY : public BattleGround void Update(uint32 diff) override; /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* plr) override; - virtual void StartingEventOpenDoors() override; + void AddPlayer(Player* plr) override; + void StartingEventOpenDoors() override; /* BG Flags */ ObjectGuid const& GetFlagCarrierGuid() const { return m_flagCarrier; } @@ -266,19 +266,19 @@ class BattleGroundEY : public BattleGround bool HandleAreaTrigger(Player* source, uint32 trigger) override; void HandleKillPlayer(Player* player, Player* killer) override; - virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override; - virtual void Reset() override; + WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override; + void Reset() override; void UpdateTeamScore(Team team); void EndBattleGround(Team winner) override; void UpdatePlayerScore(Player* source, uint32 type, uint32 value) override; - virtual void FillInitialWorldStates(WorldPacket& data, uint32& count) override; + void FillInitialWorldStates(WorldPacket& data, uint32& count) override; void SetDroppedFlagGuid(ObjectGuid guid) { m_DroppedFlagGuid = guid;} void ClearDroppedFlagGuid() { m_DroppedFlagGuid.Clear();} ObjectGuid const& GetDroppedFlagGuid() const { return m_DroppedFlagGuid;} /* Battleground Events */ - virtual void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override; - virtual void EventPlayerDroppedFlag(Player* source) override; + void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override; + void EventPlayerDroppedFlag(Player* source) override; /* achievement req. */ bool IsAllNodesControlledByTeam(Team team) const override; diff --git a/src/game/BattleGround/BattleGroundIC.h b/src/game/BattleGround/BattleGroundIC.h index 7d2dfa00e..451b9dc86 100644 --- a/src/game/BattleGround/BattleGroundIC.h +++ b/src/game/BattleGround/BattleGroundIC.h @@ -46,7 +46,7 @@ class BattleGroundIC : public BattleGround * * @param plr */ - virtual void AddPlayer(Player* plr) override; + void AddPlayer(Player* plr) override; /* Scorekeeping */ void UpdatePlayerScore(Player* source, uint32 type, uint32 value) override; diff --git a/src/game/BattleGround/BattleGroundMgr.h b/src/game/BattleGround/BattleGroundMgr.h index 05eb2bddb..14568d91e 100644 --- a/src/game/BattleGround/BattleGroundMgr.h +++ b/src/game/BattleGround/BattleGroundMgr.h @@ -339,13 +339,13 @@ class BGQueueInviteEvent : public BasicEvent * @param p_time * @return bool */ - virtual bool Execute(uint64 e_time, uint32 p_time) override; + bool Execute(uint64 e_time, uint32 p_time) override; /** * @brief * * @param e_time */ - virtual void Abort(uint64 e_time) override; + void Abort(uint64 e_time) override; private: ObjectGuid m_PlayerGuid; /**< TODO */ uint32 m_BgInstanceGUID; /**< TODO */ @@ -390,13 +390,13 @@ class BGQueueRemoveEvent : public BasicEvent * @param p_time * @return bool */ - virtual bool Execute(uint64 e_time, uint32 p_time) override; + bool Execute(uint64 e_time, uint32 p_time) override; /** * @brief * * @param e_time */ - virtual void Abort(uint64 e_time) override; + void Abort(uint64 e_time) override; private: ObjectGuid m_PlayerGuid; /**< TODO */ uint32 m_BgInstanceGUID; /**< TODO */ diff --git a/src/game/BattleGround/BattleGroundNA.h b/src/game/BattleGround/BattleGroundNA.h index fd4c01c1c..6b07bb2cf 100644 --- a/src/game/BattleGround/BattleGroundNA.h +++ b/src/game/BattleGround/BattleGroundNA.h @@ -43,11 +43,11 @@ class BattleGroundNA : public BattleGround BattleGroundNA(); /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* plr) override; - virtual void StartingEventOpenDoors() override; + void AddPlayer(Player* plr) override; + void StartingEventOpenDoors() override; void RemovePlayer(Player* plr, ObjectGuid guid) override; - virtual void FillInitialWorldStates(WorldPacket& d, uint32& count) override; + void FillInitialWorldStates(WorldPacket& d, uint32& count) override; void HandleKillPlayer(Player* player, Player* killer) override; bool HandlePlayerUnderMap(Player* plr) override; }; diff --git a/src/game/BattleGround/BattleGroundRB.h b/src/game/BattleGround/BattleGroundRB.h index 5784df987..69853080e 100644 --- a/src/game/BattleGround/BattleGroundRB.h +++ b/src/game/BattleGround/BattleGroundRB.h @@ -46,7 +46,7 @@ class BattleGroundRB : public BattleGround * * @param plr */ - virtual void AddPlayer(Player* plr) override; + void AddPlayer(Player* plr) override; /* Scorekeeping */ void UpdatePlayerScore(Player* source, uint32 type, uint32 value) override; diff --git a/src/game/BattleGround/BattleGroundRL.h b/src/game/BattleGround/BattleGroundRL.h index 578ebece0..1eb9d0c1d 100644 --- a/src/game/BattleGround/BattleGroundRL.h +++ b/src/game/BattleGround/BattleGroundRL.h @@ -43,9 +43,9 @@ class BattleGroundRL : public BattleGround BattleGroundRL(); /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* plr) override; - virtual void FillInitialWorldStates(WorldPacket& d, uint32& count) override; - virtual void StartingEventOpenDoors() override; + void AddPlayer(Player* plr) override; + void FillInitialWorldStates(WorldPacket& d, uint32& count) override; + void StartingEventOpenDoors() override; void RemovePlayer(Player* plr, ObjectGuid guid) override; void HandleKillPlayer(Player* player, Player* killer) override; diff --git a/src/game/BattleGround/BattleGroundRV.h b/src/game/BattleGround/BattleGroundRV.h index 9a884c04f..c6b991b5f 100644 --- a/src/game/BattleGround/BattleGroundRV.h +++ b/src/game/BattleGround/BattleGroundRV.h @@ -47,6 +47,6 @@ class BattleGroundRV : public BattleGround * * @param plr */ - virtual void AddPlayer(Player* plr) override; + void AddPlayer(Player* plr) override; }; #endif diff --git a/src/game/BattleGround/BattleGroundSA.h b/src/game/BattleGround/BattleGroundSA.h index 97b9db285..b539b4401 100644 --- a/src/game/BattleGround/BattleGroundSA.h +++ b/src/game/BattleGround/BattleGroundSA.h @@ -49,7 +49,7 @@ class BattleGroundSA : public BattleGround * * @param plr */ - virtual void AddPlayer(Player* plr) override; + void AddPlayer(Player* plr) override; /* Scorekeeping */ void UpdatePlayerScore(Player* source, uint32 type, uint32 value) override; diff --git a/src/game/BattleGround/BattleGroundWS.h b/src/game/BattleGround/BattleGroundWS.h index 392be844b..fe375c197 100644 --- a/src/game/BattleGround/BattleGroundWS.h +++ b/src/game/BattleGround/BattleGroundWS.h @@ -161,12 +161,12 @@ class BattleGroundWS : public BattleGround * * @param plr */ - virtual void AddPlayer(Player* plr) override; + void AddPlayer(Player* plr) override; /** * @brief * */ - virtual void StartingEventOpenDoors() override; + void StartingEventOpenDoors() override; /** * @brief BG Flags @@ -244,20 +244,20 @@ class BattleGroundWS : public BattleGround * * @param source */ - virtual void EventPlayerDroppedFlag(Player* source) override; + void EventPlayerDroppedFlag(Player* source) override; /** * @brief * * @param source * @param target_obj */ - virtual void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override; + void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override; /** * @brief * * @param source */ - virtual void EventPlayerCapturedFlag(Player* source) override; + void EventPlayerCapturedFlag(Player* source) override; /** * @brief @@ -284,7 +284,7 @@ class BattleGroundWS : public BattleGround * @brief * */ - virtual void Reset() override; + void Reset() override; /** * @brief * @@ -297,7 +297,7 @@ class BattleGroundWS : public BattleGround * @param player * @return const WorldSafeLocsEntry */ - virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override; + WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override; uint32 GetRemainingTimeInMinutes() { return m_EndTimer ? (m_EndTimer - 1) / (MINUTE * IN_MILLISECONDS) + 1 : 0; } /** @@ -347,12 +347,12 @@ class BattleGroundWS : public BattleGround * @param data * @param count */ - virtual void FillInitialWorldStates(WorldPacket& data, uint32& count) override; + void FillInitialWorldStates(WorldPacket& data, uint32& count) override; /** * @brief * */ - virtual Team GetPrematureWinner() override; + Team GetPrematureWinner() override; private: ObjectGuid m_flagCarrierAlliance; /**< TODO */ diff --git a/src/game/Object/Creature.h b/src/game/Object/Creature.h index e71c29961..c100d7c0c 100644 --- a/src/game/Object/Creature.h +++ b/src/game/Object/Creature.h @@ -741,7 +741,7 @@ class Creature : public Unit void SetNoSearchAssistance(bool val) { m_AlreadySearchedAssistance = val; } bool HasSearchedAssistance() { return m_AlreadySearchedAssistance; } bool CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction = true) const; - virtual bool CanInitiateAttack() const override; + bool CanInitiateAttack() const override; MovementGeneratorType GetDefaultMovementType() const { return m_defaultMovementType; } void SetDefaultMovementType(MovementGeneratorType mgt) { m_defaultMovementType = mgt; } diff --git a/src/game/Object/Player.h b/src/game/Object/Player.h index 30ff874ac..f3b6ede1e 100644 --- a/src/game/Object/Player.h +++ b/src/game/Object/Player.h @@ -2526,7 +2526,7 @@ class Player : public Unit Camera& GetCamera() { return m_camera; } - virtual void SetPhaseMask(uint32 newPhaseMask, bool update) override;// overwrite Unit::SetPhaseMask + void SetPhaseMask(uint32 newPhaseMask, bool update) override;// overwrite Unit::SetPhaseMask uint8 m_forced_speed_changes[MAX_MOVE_TYPE]; diff --git a/src/game/Server/WorldSession.h b/src/game/Server/WorldSession.h index 98cc69728..72ce45927 100644 --- a/src/game/Server/WorldSession.h +++ b/src/game/Server/WorldSession.h @@ -183,9 +183,9 @@ class MapSessionFilter : public PacketFilter explicit MapSessionFilter(WorldSession* pSession) : PacketFilter(pSession) {} ~MapSessionFilter() {} - virtual bool Process(WorldPacket* packet) override; + bool Process(WorldPacket* packet) override; // in Map::Update() we do not process player logout! - virtual bool ProcessLogout() const override + bool ProcessLogout() const override { return false; } @@ -199,7 +199,7 @@ class WorldSessionFilter : public PacketFilter explicit WorldSessionFilter(WorldSession* pSession) : PacketFilter(pSession) {} ~WorldSessionFilter() {} - virtual bool Process(WorldPacket* packet) override; + bool Process(WorldPacket* packet) override; }; /// Player session in the World diff --git a/src/game/Server/WorldSocket.h b/src/game/Server/WorldSocket.h index 3e91603c0..a954b90e9 100644 --- a/src/game/Server/WorldSocket.h +++ b/src/game/Server/WorldSocket.h @@ -135,16 +135,16 @@ class WorldSocket : protected WorldHandler virtual ~WorldSocket(void); /// Called on open ,the void* is the acceptor. - virtual int open(void*) override; + int open(void*) override; /// Called on failures inside of the acceptor, don't call from your code. virtual int close(int); /// Called when we can read from the socket. - virtual int handle_input(ACE_HANDLE = ACE_INVALID_HANDLE) override; + int handle_input(ACE_HANDLE = ACE_INVALID_HANDLE) override; /// Called when the socket can write. - virtual int handle_output(ACE_HANDLE = ACE_INVALID_HANDLE) override; + int handle_output(ACE_HANDLE = ACE_INVALID_HANDLE) override; /// Called when connection is closed or error happens. virtual int handle_close(ACE_HANDLE = ACE_INVALID_HANDLE, diff --git a/src/game/WorldHandlers/Map.h b/src/game/WorldHandlers/Map.h index b774a38b4..42a5b25e5 100644 --- a/src/game/WorldHandlers/Map.h +++ b/src/game/WorldHandlers/Map.h @@ -212,7 +212,7 @@ class Map : public GridRefManager bool IsBattleArena() const { return i_mapEntry && i_mapEntry->IsBattleArena(); } bool IsBattleGroundOrArena() const { return i_mapEntry && i_mapEntry->IsBattleGroundOrArena(); } - // can't be NULL for loaded map + // can't be nullptr for loaded map MapPersistentState* GetPersistentState() const { return m_persistentState; } void AddObjectToRemoveList(WorldObject* obj); @@ -452,7 +452,7 @@ class DungeonMap : public Map // can't be nullptr for loaded map DungeonPersistentState* GetPersistanceState() const; - virtual void InitVisibilityDistance() override; + void InitVisibilityDistance() override; private: bool m_resetAfterUnload; bool m_unloadWhenEmpty; @@ -473,7 +473,7 @@ class BattleGroundMap : public Map void SetUnload(); void UnloadAll(bool pForce) override; - virtual void InitVisibilityDistance() override; + void InitVisibilityDistance() override; BattleGround* GetBG() { return m_bg; } void SetBG(BattleGround* bg) { m_bg = bg; } diff --git a/src/game/WorldHandlers/Spell.h b/src/game/WorldHandlers/Spell.h index 1a842a659..732b7c440 100644 --- a/src/game/WorldHandlers/Spell.h +++ b/src/game/WorldHandlers/Spell.h @@ -969,9 +969,9 @@ class SpellEvent : public BasicEvent SpellEvent(Spell* spell); virtual ~SpellEvent(); - virtual bool Execute(uint64 e_time, uint32 p_time) override; - virtual void Abort(uint64 e_time) override; - virtual bool IsDeletable() const override; + bool Execute(uint64 e_time, uint32 p_time) override; + void Abort(uint64 e_time) override; + bool IsDeletable() const override; protected: Spell* m_Spell; }; diff --git a/src/mangosd/AFThread.h b/src/mangosd/AFThread.h index fd2c28995..d728377d7 100644 --- a/src/mangosd/AFThread.h +++ b/src/mangosd/AFThread.h @@ -32,8 +32,8 @@ class AntiFreezeThread : public ACE_Task_Base { public: explicit AntiFreezeThread(uint32 delay); - virtual int open(void*) override; - virtual int svc() override; + int open(void*) override; + int svc() override; private: uint32 m_loops; diff --git a/src/mangosd/CliThread.h b/src/mangosd/CliThread.h index 6c07f1109..dfa1d625e 100644 --- a/src/mangosd/CliThread.h +++ b/src/mangosd/CliThread.h @@ -40,7 +40,7 @@ class CliThread : public ACE_Task_Base enum { BUFFSIZE = 256 }; public: CliThread(bool); - virtual int svc() override; + int svc() override; void cli_shutdown(); private: char buffer_[BUFFSIZE]; diff --git a/src/mangosd/RAThread.cpp b/src/mangosd/RAThread.cpp index e88b414cd..31c57a86c 100644 --- a/src/mangosd/RAThread.cpp +++ b/src/mangosd/RAThread.cpp @@ -99,7 +99,7 @@ class RASocket: protected ACE_Svc_Handler < ACE_SOCK_STREAM, ACE_NULL_SYNCH> sLog.outRALog("Connection was closed."); } - virtual int open(void* unused) override + int open(void* unused) override { if (reactor()->register_handler(this, ACE_Event_Handler::READ_MASK | ACE_Event_Handler::WRITE_MASK) == -1) { @@ -125,7 +125,7 @@ class RASocket: protected ACE_Svc_Handler < ACE_SOCK_STREAM, ACE_NULL_SYNCH> return 0; } - virtual int close(u_long unused) override + int close(u_long unused) override { if (closing_) { @@ -140,7 +140,7 @@ class RASocket: protected ACE_Svc_Handler < ACE_SOCK_STREAM, ACE_NULL_SYNCH> return 0; } - virtual int handle_input(ACE_HANDLE = ACE_INVALID_HANDLE) override + int handle_input(ACE_HANDLE = ACE_INVALID_HANDLE) override { if (closing_) { @@ -276,7 +276,7 @@ class RASocket: protected ACE_Svc_Handler < ACE_SOCK_STREAM, ACE_NULL_SYNCH> return 0; } - virtual int handle_output(ACE_HANDLE h = ACE_INVALID_HANDLE) override + int handle_output(ACE_HANDLE h = ACE_INVALID_HANDLE) override { ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, outBufferLock, -1); @@ -312,7 +312,7 @@ class RASocket: protected ACE_Svc_Handler < ACE_SOCK_STREAM, ACE_NULL_SYNCH> return 0; } - virtual int handle_close(ACE_HANDLE h = ACE_INVALID_HANDLE, + int handle_close(ACE_HANDLE h = ACE_INVALID_HANDLE, ACE_Reactor_Mask mask = ACE_Event_Handler::ALL_EVENTS_MASK) override { if (closing_) diff --git a/src/mangosd/WorldThread.h b/src/mangosd/WorldThread.h index 1203d41d2..2f66b7326 100644 --- a/src/mangosd/WorldThread.h +++ b/src/mangosd/WorldThread.h @@ -41,8 +41,8 @@ class WorldThread : public ACE_Task_Base { public: explicit WorldThread(uint16 port, const char* host); - virtual int open(void*) override; - virtual int svc() override; + int open(void*) override; + int svc() override; private: ACE_INET_Addr listen_addr; }; diff --git a/src/shared/Database/DatabaseMysql.h b/src/shared/Database/DatabaseMysql.h index 5996eb412..3ce8dc735 100644 --- a/src/shared/Database/DatabaseMysql.h +++ b/src/shared/Database/DatabaseMysql.h @@ -64,21 +64,21 @@ class MySqlPreparedStatement : public SqlPreparedStatement * * @return bool */ - virtual bool prepare() override; + bool prepare() override; /** * @brief bind input parameters * * @param holder */ - virtual void bind(const SqlStmtParameters& holder) override; + void bind(const SqlStmtParameters& holder) override; /** * @brief execute DML statement * * @return bool */ - virtual bool execute() override; + bool execute() override; protected: /** @@ -259,7 +259,7 @@ class DatabaseMysql : public Database * * @return SqlConnection */ - virtual SqlConnection* CreateConnection() override; + SqlConnection* CreateConnection() override; private: static size_t db_count; /**< TODO */ diff --git a/src/shared/Database/SqlPreparedStatement.h b/src/shared/Database/SqlPreparedStatement.h index 43a0da9b0..2bf261fcd 100644 --- a/src/shared/Database/SqlPreparedStatement.h +++ b/src/shared/Database/SqlPreparedStatement.h @@ -801,21 +801,21 @@ class SqlPlainPreparedStatement : public SqlPreparedStatement * * @return bool */ - virtual bool prepare() override { return true; } + bool prepare() override { return true; } /** * @brief we should replace all '?' symbols with substrings with proper format * * @param holder */ - virtual void bind(const SqlStmtParameters& holder) override; + void bind(const SqlStmtParameters& holder) override; /** * @brief * * @return bool */ - virtual bool execute() override; + bool execute() override; protected: /**