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Safari: "WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete', or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled." #5719

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jfirebaugh opened this issue Nov 20, 2017 · 3 comments

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@jfirebaugh
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This error message appears many times in the console after resizing the window.

@jfirebaugh
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Could be related to #5691.

@jfirebaugh
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@jfirebaugh
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Closing here; I don't think there's a reasonable workaround on our side. Regenerating every texture whenever the canvas resizes would be prohibitively expensive.

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