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[core] ClipIDGenerator bug causing flicker on fill (probably all clipped) layers when using multiple sources #12981

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mollymerp opened this issue Sep 27, 2018 · 0 comments · Fixed by #12982
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bug Core The cross-platform C++ core, aka mbgl rendering

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@mollymerp
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I am pretty confident that #12868, #11877, #12790 are all related to a bug with clip id generation causing incorrect clipping when using multiple sources for clipped layers. I'm currently working on diagnosing and fixing it.

Going to close those issues and concentrate discussion on this ticket.

Also another part of #12868 is that I don't think we should be prefetching annotation tiles (similar to geojson tiles as addressed in #12529)

cc @kkaefer

@mollymerp mollymerp added the Core The cross-platform C++ core, aka mbgl label Sep 27, 2018
@mollymerp mollymerp changed the title [core] clip ids bug causing flicker on fill (probably all clipped) layers when using multiple sources [core] ClipIDGenerator bug causing flicker on fill (probably all clipped) layers when using multiple sources Sep 27, 2018
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