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Sorry to keep spamming your inboxes. 😄
I've noticed some artifacts during rendering with the fontnik bitmaps that don't appear with SDFs generated by Hiero. Here is a side-by-side:
I'm guessing the artifacts while rendering may be due to the SDF tiles getting cut off.
Is there some implementation detail that I'm missing?
The text was updated successfully, but these errors were encountered:
Tried building from source and changing the buffer size. It stops getting cut-off but leads to no improvement in the artifacts. 😞
buffer
Sorry, something went wrong.
Was about to suggest that @mattdesl, I think this could be caused by some of the hardcoded defaults mentioned in #51
Possible the cutoff is happening as a combination of the buffer and cutoff values?
cutoff
// Shift the 0 so that we can fit a few negative values // into our 8 bits.
Bumping up the SDF size may help alleviate some rendering artifacts, as illustrated in #38
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Sorry to keep spamming your inboxes. 😄
I've noticed some artifacts during rendering with the fontnik bitmaps that don't appear with SDFs generated by Hiero. Here is a side-by-side:
I'm guessing the artifacts while rendering may be due to the SDF tiles getting cut off.
Is there some implementation detail that I'm missing?
The text was updated successfully, but these errors were encountered: