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It looks like maplibre has made the decision to not use bevy. But with #253 maplibre now has its own ECS like system based off of bevy. Is the goal for maplibre to be its own self contained app building ecosystem strictly for maps? Main reason I ask is I am looking into using Rust + WASM to build video games that can render real world maps. I would like to combine maplibre’s rendering with the rest of the features Bevy has to offer. Is this possible with maplibre today? |
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We have to think about the rendering architecture soon. The bevy engine brings already such a structure.
I think we will need some kind of render graph like implemented here by bevy: https://github.com/bevyengine/bevy/tree/main/crates/bevy_render/src/render_graph
I'm a little bit undecided whether using bevy is a good idea. Let's collect here some pro/contras of using bevy.
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