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I deliberately removed all support for transparency from maplibre-rs because it should be solved separately.
Objects with transparency should render correctly.
No support.
We can use OIT rendering like it is also used in caesium:
None
The text was updated successfully, but these errors were encountered:
Related article: https://answers.unity.com/questions/1586184/why-the-opaque-is-rendered-not-in-the-order-of-fro.html
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I deliberately removed all support for transparency from maplibre-rs because it should be solved separately.
🤔 Expected Behavior
Objects with transparency should render correctly.
😯 Current Behavior
No support.
💁 Possible Solution
We can use OIT rendering like it is also used in caesium:
🔦 Context
None
💻 Examples
None
The text was updated successfully, but these errors were encountered: