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a zero-config setup for testing typical fragment shaders (like SDF shapes) without the bulk of test harness / vertex shader / etc.
The following could start the server and open it in a new browser tab:
glslbin index.glsl
Or a simpler tool would be decoupled from glslbin and just do the following:
serve the gl-toy demo on 9966 and inject HTML with live reload
chokidar the glsl file and force a re-bundle on reload
The benefit of the latter is that it's more bullet proof for local scripts testing, i.e. it will error out if your module requires something you haven't installed with --save
The text was updated successfully, but these errors were encountered:
a zero-config setup for testing typical fragment shaders (like SDF shapes) without the bulk of test harness / vertex shader / etc.
The following could start the server and open it in a new browser tab:
glslbin index.glsl
Or a simpler tool would be decoupled from glslbin and just do the following:
The benefit of the latter is that it's more bullet proof for local scripts testing, i.e. it will error out if your module requires something you haven't installed with
--save
The text was updated successfully, but these errors were encountered: