You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
How truely cross-platform is this, when Texconv itself uses DirectX interfaces for (parts) of its magic?
DirectX team is trying to make it cross-platform. And some features supports unix/linux systems already.
For DirectXTex, you can build it on unix/linux systems just by including DirectXMath and DirectX-Headers.
So, it was not hard to make texconv cross-platform.
I just removed winapi calls and GPU codec from texconv.
I needed a version I could easily P/Invoke from C# (.NET 7), thanks! Saves me the trouble.
For those wondering:
How truely cross-platform is this, when Texconv itself uses DirectX interfaces for (parts) of its magic?
The text was updated successfully, but these errors were encountered: