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Maintaining a C API would make creating a third party bindings easier for users.
It would be unreasonable for us to request things like "add a Java API" or something along those lines, but if you added a C API we could use JNI to bind to the C API ourselves with relative ease. Bindings not limited to just Java obviously, there are many other languages that allow binding to C very simply.
I realize that the community guidelines say that we are supposed to use the YouTrack, but when attempting to do that I get an error saying that there are no more seats available. So I am resorting to here,
The text was updated successfully, but these errors were encountered:
To us in the LWJGL (lightweight java game library) community it seems like the C headers are not all inclusive. I'm not sure if this is because the C# bindings may be generated from the C++ api or something similar, but essentially we would need headers for the full library in C to be able to bind to it with JNI.
Maintaining a C API would make creating a third party bindings easier for users.
It would be unreasonable for us to request things like "add a Java API" or something along those lines, but if you added a C API we could use JNI to bind to the C API ourselves with relative ease. Bindings not limited to just Java obviously, there are many other languages that allow binding to C very simply.
I realize that the community guidelines say that we are supposed to use the YouTrack, but when attempting to do that I get an error saying that there are no more seats available. So I am resorting to here,
The text was updated successfully, but these errors were encountered: