You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Heyha, my friends and me are playing a modpak on a server, which includes Mekanism 10.3.9 . After we have placed multiple Logistical Pipes/Energy Cables we noticed our server started to lag after a while, reaching a Out of Memory at the end.
We deduced it must be the Pipes after we have profiled the server with visual vm (and removed them afterwards). Below is a screenshot of the relevant classes which climb in counts.
It reached about 1 millionen BasicCapabilityResolver objects in just 20 minutes runtime. And many mekanism classes also reach high levels. (We have only placed about 50 pipes in total)
Do you know how this could happen? Or pointers how we can fix that codewise? (As i understand you do not develop the earlier versions anymore, so we would try it ourselves.)
Thx for working on such a great mod :)
Steps to reproduce
No response
Minecraft version
1.20.x or earlier (No longer being developed)
NeoForge version
43.4.2
Mekanism version
Older
Other relevant versions
No response
If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)
No response
The text was updated successfully, but these errors were encountered:
first of all, is that a heap dump view? If not I don't see the relevance to an out of memory error
second, you'd need to locate where things are being allocated - you could have some yo-yo chunkloading going on (loading and then unloading due to another poorly coded mod)
Issue description
Heyha, my friends and me are playing a modpak on a server, which includes Mekanism 10.3.9 . After we have placed multiple Logistical Pipes/Energy Cables we noticed our server started to lag after a while, reaching a Out of Memory at the end.
We deduced it must be the Pipes after we have profiled the server with visual vm (and removed them afterwards). Below is a screenshot of the relevant classes which climb in counts.
It reached about 1 millionen BasicCapabilityResolver objects in just 20 minutes runtime. And many mekanism classes also reach high levels. (We have only placed about 50 pipes in total)
Do you know how this could happen? Or pointers how we can fix that codewise? (As i understand you do not develop the earlier versions anymore, so we would try it ourselves.)
Thx for working on such a great mod :)
Steps to reproduce
No response
Minecraft version
1.20.x or earlier (No longer being developed)
NeoForge version
43.4.2
Mekanism version
Older
Other relevant versions
No response
If a (crash)log is relevant for this issue, link it here: (It's almost always relevant)
No response
The text was updated successfully, but these errors were encountered: