-
Notifications
You must be signed in to change notification settings - Fork 0
/
11-Pointer.cpp
91 lines (71 loc) · 2.81 KB
/
11-Pointer.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
// When * is used in a declaration, it is creating a pointer to memory space.
// When * is used elsewhere, it is a dereference (return the value of) operator.
#include <iostream>
using namespace std;
// Function Prototypes
void ptrFunc(int *);
void funOne(int &);
int square(int const &i);
int main()
{
int number = 9;
// Pointer data type matches the referenced variable
int *ptr = &number; // Value of *ptr is the memory location of &variable
cout << endl;
cout << "Memory location OF variable: " << &number << endl;
cout << "Memory location OF pointer: " << &ptr << endl;
cout << endl;
cout << "Memory location IN pointer: " << ptr << endl;
cout << "Location IN pointer is the same as location OF variable? " << boolalpha << (ptr == &number) << endl;
cout << endl;
cout << "Value IN variable: " << number << endl;
cout << "Value at memory location IN pointer: " << *ptr << endl; // *dereference
// Pass address of variable to function
ptrFunc(&number); // changes the varible outside the function
cout << "Change value outside function: " << number << endl;
cout << endl;
// Uninitialized pointer creates dangerous access to random data in memory.
int *badPtr;
// Create a safe empty pointer
int *goodPtr = nullptr;
// When & is used in a declaration, it is a reference (alias) operator.
// When & is used elsewhere, it is an address of operator.
int num1 = 10;
cout << "Inside main: num1 = " << num1 << endl;
funOne(num1);
cout << "After funOne: num1 = " << num1 << endl;
string name = "Michele";
// Reference variable (&nick) is an alias for another variable (name)
string &nick = name;
cout << "\nName: " << name << endl;
cout << "Nickname: " << nick << endl;
// Making changes to one will change the other
cout << "Change nickname to " << nick << endl;
nick = "Shell";
cout << "Name: " << name << endl;
cout << endl;
int sq = 5;
cout << "Square of the number is " << square(sq) << endl;
cout << "The number is " << sq << endl; // Didn't change because parameter is constant
string *str; // pointer of type string
str = new string; // allocates memory of type string and stores memory address in str
*str = "Sunny Day"; // stores the string "Sunny Day" in the memory pointed to by str
}
// Parameter becomes a pointer to the argument address
// For objects too large to pass by value, which copies the argument
void ptrFunc(int *a)
{
// Get and change value directly at address
*a += 5;
}
// The parameter b is being passed by reference, allowing it to be modified out of scope
void funOne(int &a)
{
// Called with num1(a) = 10
a++;
}
// Constant reference to an unchanging argument saves the cost of making a copy
int square(int const &i)
{
return i * i;
}