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Hello everyone.
Looking at FastPhysicsEngine.hpp it is possible to see that the aircraft is set to not grounded (body.setGrounded(false)) whenever the normalizedForce (squared norm of body_wrench.force) is greater or equal the normalizedGravity. Why is that? They are different physical quantities. Should not it be something like
if (normalizedForce/body.getMass()/body.getMass() >= normalizedGravity)
[...]
Thanks,
Marco
The text was updated successfully, but these errors were encountered:
Hello everyone.
Looking at FastPhysicsEngine.hpp it is possible to see that the aircraft is set to not grounded (
body.setGrounded(false)
) whenever the normalizedForce (squared norm of body_wrench.force) is greater or equal the normalizedGravity. Why is that? They are different physical quantities. Should not it be something likeThanks,
Marco
The text was updated successfully, but these errors were encountered: