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This repository has been archived by the owner on Feb 23, 2024. It is now read-only.
Describe the bug
Hi, we tried to build the our own app based on the SDK with Unity 2020.2.6f1. Works flawlessly for UWP and Android, however, when building for iOS, Xcode throws some semantic errors:
Any idea what could be the underlying issue here?
Is there generally a plan to support Unity 2020?
Thanks a lot!
To Reproduce
Steps to reproduce the behavior:
Build sample app with Unity 2020.6f1 for iOS and try to build in Xcode
Environment (please complete the following information):
Unity version: 2020.2.6f1
Maps SDK Package version: latest
The text was updated successfully, but these errors were encountered:
Thanks for the bug report. This looks like a possible regression in Unity. IL2CPP is expanding the DLL import path with the slashes into a code define. Since the slash isn't a valid character for a #define, there will be compilation errors. I haven't seen this in 2019.4.
This should be fixed on 10.2-- I've verified IL2CPP builds on Android and iOS (simulator) for 2020.3. Let me know if there are any further issues. Thanks!
Thanks a lot for the solution! It works perfectly on iOS after building with Unity 2020.3 :) Now we can build on all platforms again - have a great weekend.
Describe the bug
Hi, we tried to build the our own app based on the SDK with Unity 2020.2.6f1. Works flawlessly for UWP and Android, however, when building for iOS, Xcode throws some semantic errors:
Any idea what could be the underlying issue here?
Is there generally a plan to support Unity 2020?
Thanks a lot!
To Reproduce
Steps to reproduce the behavior:
Environment (please complete the following information):
The text was updated successfully, but these errors were encountered: