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Question CanvasAnimatedControl #923
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Hey there! Making
Option (2) is likely the easiest (and you can always migrate at a later time). Hope this helps! |
I will look into CanvasSwapChain while waiting for CanvasAnimatedControl. What I really need is better performance with garbage collecting, and I hope there is some in newer .net and C#. CanvasAnimatedControl gets noticeable frame drops when GC is running. I have managed to optimize my code so it's almost good enough, so just a little improvement would be good for my app. I guess this is the cost of using a managed language for something like this. |
I too was hoping to use |
It's available in the latest preview package for WinAppSDK 🙂 |
I have a project I've been working on for years as an uwp app with win2d and CanvasAnimatedControl. Now I can't really progress anymore because I need to move up in .net version and C# version and with that leave uwp for winui3.
I've been waiting for ages to get any kind of information about if CanvasAnimatedControl will be added for winui3 and I'm about to give up, so either scrap my project or start over with something completely different.
Is there any news on this? will it be done or is it dead?
Regards
John
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