One of the best ways to understand what it's like to try out an XR experience is to give one a try! Until you've had a chance to try out an app, much of what's explained in this curriculum is theoretical in nature. Trying out an XR experience provides you with the context that's necessary to understand how the concepts covered in this curriculum impact the overall outcome of an app's design.
If you've never tried out an augmented reality (AR) or virtual reality (VR) app, we recommend trying any of the following:
Augmented Reality
Note: Requires an AR supported device such as a mobile phone or tablet.
- Pokémon Go
- Social Media Filters (TikTok, Instagram, or Snap Chat)
- Ikea Place
Virtual Reality
Note: Requires a VR device.
After trying out the app, review and answer the questions below. If you've already tried out an AR or VR app prior to starting this curriculum, we still encourage you to review and answer the questions below.
- What is something the experience does really well?
- How did the experience make you feel?
- If you could improve one thing about the app, what would it be?