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DevicePixelRatio #10

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mariusGundersen opened this issue Jul 24, 2016 · 0 comments
Open

DevicePixelRatio #10

mariusGundersen opened this issue Jul 24, 2016 · 0 comments

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@mariusGundersen
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Shouldn't the canvas be given a size that respects the DevicePixelRatio of the current device? See for example: http://stackoverflow.com/questions/15892387/how-to-render-webgl-content-using-high-dpi-devices

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