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Shouldn't the canvas be given a size that respects the DevicePixelRatio of the current device? See for example: http://stackoverflow.com/questions/15892387/how-to-render-webgl-content-using-high-dpi-devices
DevicePixelRatio
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Shouldn't the canvas be given a size that respects the
DevicePixelRatio
of the current device? See for example: http://stackoverflow.com/questions/15892387/how-to-render-webgl-content-using-high-dpi-devicesThe text was updated successfully, but these errors were encountered: