From b13df5665bf53a000eaa3b5e2ebb036632f9fa50 Mon Sep 17 00:00:00 2001 From: Adam Korczynski Date: Tue, 28 May 2024 10:14:51 +0100 Subject: [PATCH] fix linting issues Signed-off-by: Adam Korczynski --- internal/engine/eval/rego/fuzz_test.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/internal/engine/eval/rego/fuzz_test.go b/internal/engine/eval/rego/fuzz_test.go index 87fd4da292..4fb70a4a20 100644 --- a/internal/engine/eval/rego/fuzz_test.go +++ b/internal/engine/eval/rego/fuzz_test.go @@ -40,7 +40,7 @@ func FuzzRegoEval(f *testing.F) { // Call the main target of this test. Ignore the return values; // The fuzzer tests for unexpected behavior, so it is not - // important what e.Eval() returns. + // important what e.Eval() returns. //nolint:gosec // Ignore the return values from e.Eval() e.Eval(context.Background(), emptyPol, &engif.Result{ Object: map[string]any{