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Improve game resolution settings #216

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miskatonicstudio opened this issue Feb 7, 2020 · 0 comments
Open

Improve game resolution settings #216

miskatonicstudio opened this issue Feb 7, 2020 · 0 comments
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enhancement New feature or request suggestion This might be a good idea or not ux Something could look better

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@miskatonicstudio
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Currently, GOAT only supports a fullscreen setting. It would be great to add different resolutions too. However, Godot doesn't support changing resolution in fullscreen and it seems that it is not going to be implemented soon (godotengine/godot#14542). However, running a game in fullscreen mode with the resolution of the screen (e.g. FullHD) causes the game to slow down significantly on older machines (because a lot more pixels have to be calculated). This can be solved by e.g. setting Godot resizing options (Project Settings) so for larger screen the game can still run in lower resolution, but the image will be scaled to fit the resolution of the screen.

@miskatonicstudio miskatonicstudio added enhancement New feature or request ux Something could look better suggestion This might be a good idea or not labels Feb 7, 2020
@miskatonicstudio miskatonicstudio added this to the First game milestone Mar 6, 2020
@miskatonicstudio miskatonicstudio removed this from the First game milestone Sep 2, 2020
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Labels
enhancement New feature or request suggestion This might be a good idea or not ux Something could look better
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