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It would be nice to be able to enable caching of scenes loaded with addSplatScene or addSplatScenes using both regular and progressive loading. Ideally, the splatBuffer would be cached so that when the addSplatScene or addSplatScenes function is called again, the cached splatBuffer would be parsed into the splatMesh again.
The text was updated successfully, but these errors were encountered:
It would be nice to be able to enable caching of scenes loaded with addSplatScene or addSplatScenes using both regular and progressive loading. Ideally, the splatBuffer would be cached so that when the addSplatScene or addSplatScenes function is called again, the cached splatBuffer would be parsed into the splatMesh again.
The text was updated successfully, but these errors were encountered: