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If x y z of the position is too large, it will not display properly #336
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Ah, so this is a well known issue. There are a couple of things you can try:
At some point, my viewer simply can't handle positions or scene dimensions that are too large though; I think the example you pasted above is close or possibly over that limit. |
Thank you for your kindness. I tried to add parameters 'integerBasedSort' and 'splatSortDistanceMapPrecision', but it could'nt work well. By the way,
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Ah the reason that it seems to work when you set the position of the splat mesh after the viewer starts when |
Thanks. Here is my prototype. I implemented this with dynamicMode = false, but I want to display multiple 3DGS at the same time, preferably expressed with dymnamicScene = true. |
Sorry for the late reply. I think the only way you'll be able to display multiple 3DGS files using such a large scale is if you use multiple instances of |
I would like to display 3DGS on the surface of the earth at earth-centered coordinates.
so the position (x,y,z) is too large.
then I faced two problems.
That model will have a lower resolution.
When I change the angle of view with the mouse, the model will shake for a while.
(Zoom up and down operations are normal)
How can I solve this problem?
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