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Contributor's Guide
We are a community that encourages contributions. Join us. Check out our roadmap; join the development mailing list; and start hacking.
- Setup git if it isn't already (linux | mac | windows).
- Fork cesium.
- Create a local repo of your fork, e.g.,
git clone [email protected]:yourusername/cesium.git
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Short version: from the root Cesium directory, run
./Tools/apache-ant-1.8.2/bin/ant combine ./Tools/apache-ant-1.8.2/bin/ant runServer
Then browse to http://localhost:8080.
Details
- Cesium uses Ant for builds. Ant is included in the Cesium repo, but it requires that the Java JDK be installed.
- For a default debug build, run Ant from the root Cesium directory:
./Tools/apache-ant-1.8.2/bin/ant
- The following targets can be built:
- build - A fast, developer-oriented build that prepares the source tree for use as Asynchronous Module Definition (AMD) modules, suitable for running tests and most examples (at the moment the Sandbox example requires running "combine"). This runs automatically when saving files in Eclipse.
- combine - Runs build, plus uses NodeJS to run the RequireJS optimizer and the Almond AMD loader to produce an all-in-one file, Build\Cesium.js, that exposes the entire Cesium API attached to a single global Cesium object, if you don't want to use the modules directly with an AMD loader.
- minify - Runs combine, plus [minifies](http://en.wikipedia.org/wiki/Minification_(programming\)) Cesium.js using UglifyJS for a smaller deployable file.
- release - Runs minify, plus generates documentation in Build\Documentation using JSDoc 3.
- instrumentForCoverage - Runs JSCoverage on the source tree to allow running tests with coverage information. Use the link in index.html. Currently Windows only.
- runServer - Launches a Jetty-based HTTP server on http://localhost:8080 for easy access to the tests, examples, and documentation. This also provides proxying for tile server providers that don't yet support CORS for retrieving tiles, which is required for use as textures.
- clean - Removes all generated build artifacts.
- For example, to build the release target and then start an HTTP server for testing, run:
./Tools/apache-ant-1.8.2/bin/ant release ./Tools/apache-ant-1.8.2/bin/ant runServer
Although we encourage contributors to use their IDE of choice, many of us use Eclipse. Here is how we set it up:
- Install the Java JRE if it isn't already.
- Download the Eclipse IDE for JavaScript Web Developers. Extract to a directory of your choice. Run it.
- Install the JSHint plugin: Help - Install New Software, Work with: http://github.eclipsesource.com/jshint-eclipse/updates/. Check JSHint. Next, Next, Accept, Finish, wait, Not Now (we have more to install).
- Install the Java Development Tools (for Ant): Help - Install New Software, Work with: select Indigo from the list. Expand Programming Languages, check Eclipse Java Development Tools. Expand Collaboration, check EGit. Next, Next, Accept, Finish, wait, Not Now.
- Install GLShaders for GLSL syntax highlighting: Exit Eclipse. Download GLShaders and extract into eclipse's dropins directory.
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Run Eclipse. Close the Welcome page.
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Window - Show View - Console.
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Window - Preferences. General - Editors - Text Editors. Check Insert spaces for tabs. OK.
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Import Cesium into your workspace: File - Import, General - Existing Projects into Workspace, Next. Fill in the path to the root Cesium directory, Finish.
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Right click on Cesium in the Script Explorer. Team - Share project. Select Git, Next. Check Use or create repository in parent folder of project. Finish.
- In Eclipse, use Ctrl-Shift-R to search and open files in the workspace.
- To debug an individual test (spec), open the browser's debugger, e.g., Ctrl-Shift-I in Chrome, and click debug to the far right of the test.
Then, to step into the test, step into stepIntoThis()
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Use www.webglreport.com to see if WebGL is supported, and if so, what is exactly supported.
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For WebGL debugging such as stepping through draw calls, viewing textures and vertex buffers, etc., use the WebGL Inspector.
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To run without ANGLE (Windows-only)
- Chrome: Run with the --use-gl=desktop argument. Make sure you close all Chrome windows before starting.
- Firefox: Browse to about:config and set webgl.prefer-native-gl to true.
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For performance testing, turn off vsync
- In the driver, e.g., the NVIDIA Control Panel or the Catalyst Control Center.
- Turn off VSync in Chrome: browse to chrome://flags/ and check Disable GPU VSync.
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For an FPS counter in Chrome, browse to chrome://flags/ and check FPS counter.
- Make sure your code follows our coding conventions.
- Send us a pull request.
- For larger changes, also post on the development mailing list for additional feedback.