address
is a built-in type in Move that is used to represent locations (sometimes called accounts) in global storage. An address
value is a 128-bit (16 byte) identifier. At a given address, two things can be stored: Modules and Resources.
Although an address
is a 128 bit integer under the hood, Move addresses are intentionally opaque---they cannot be created from integers, they do not support arithmetic operations, and they cannot be modified. Even though there might be interesting programs that would use such a feature (e.g., pointer arithmetic in C fills a similar niche), Move does not allow this dynamic behavior because it has been designed from the ground up to support static verification.
You can use runtime address values (values of type address
) to access resources at that address. You cannot access modules at runtime via address values.
Addresses come in two flavors, named or numerical. The syntax for a named address follows the
same rules for any named identifier in Move. The syntax of a numerical address is not restricted
to hex-encoded values, and any valid u128
numerical value can be used as an
address value, e.g., 42
, 0xCAFE
, and 2021
are all valid numerical address
literals.
To distinguish when an address is being used in an expression context or not, the syntax when using an address differs depending on the context where it's used:
- When an address is used as an expression the address must be prefixed by the
@
character, i.e.,@<numerical_value>
or@<named_address_identifier>
. - Outside of expression contexts, the address may be written without the leading
@
character, i.e.,<numerical_value>
or<named_address_identifier>
.
In general, you can think of @
as an operator that takes an address from being a namespace item to being an expression item.
Named addresses are a feature that allow identifiers to be used in place of numerical values in any spot where addresses are used, and not just at the value level. Named addresses are declared and bound as top level elements (outside of modules and scripts) in Move Packages, or passed as arguments to the Move compiler.
Named addresses only exist at the source language level and will be fully
substituted for their value at the bytecode level. Because of this, modules
and module members must be accessed through the module's named address
and not through the numerical value assigned to the named address during
compilation, e.g., use my_addr::foo
is not equivalent to use 0x2::foo
even if the Move program is compiled with my_addr
set to 0x2
. This
distinction is discussed in more detail in the section on Modules and
Scripts.
let a1: address = @0x1; // shorthand for 0x00000000000000000000000000000001
let a2: address = @0x42; // shorthand for 0x00000000000000000000000000000042
let a3: address = @0xDEADBEEF; // shorthand for 0x000000000000000000000000DEADBEEF
let a4: address = @0x0000000000000000000000000000000A;
let a5: address = @std; // Assigns `a5` the value of the named address `std`
let a6: address = @66;
let a7: address = @0x42;
module 66::some_module { // Not in expression context, so no @ needed
use 0x1::other_module; // Not in expression context so no @ needed
use std::vector; // Can use a named address as a namespace item when using other modules
...
}
module std::other_module { // Can use a named address as a namespace item to declare a module
...
}
The primary purpose of address
values are to interact with the global storage operations.
address
values are used with the exists
, borrow_global
, borrow_global_mut
, and move_from
operations.
The only global storage operation that does not use address
is move_to
, which uses signer
.
As with the other scalar values built-in to the language, address
values are implicitly copyable, meaning they can be copied without an explicit instruction such as copy
.