Releases: narc0tiq/YARM
YARM v0.8.10
Bugfixes:
- Restore missing chart tag ore icons.
Changes:
- Infinite resources now display number of entities rather than a useless ore count.
YARM v0.8.9
This release fixes #108 -- there was no handling for the case where a change in mods removed an ore type that was being tracked; now the affected sites will be removed and the relevant force will be notified of the fact.
YARM v0.8.8
Bugfixes:
- Actually finish transitioning site expansion to the new ore_tracker introduced in v0.8.6 (fixes #107).
YARM v0.8.7
This release adds the ability to change the YARM sort order, as implemented by @okradonkey! You can now, via mod settings, choose to sort by ore type, ore count, or estimated time to depletion.
Because 0.8.6 was a beta, I'll also include that change log:
- Separate ore tracking functions to another module. This should be an invisible change, except for adding the ability to globally limit the number of entities queried in a single tick.
- Save/load times may also be affected by the above, as we are now keeping references to actual entities instead of keeping just their coordinates; on the bright side, UPS should be higher, especially for large sites.
Please do notify me if you encounter problems with particularly long save/load times, or UPS drops.
Features:
- It is now possible (thanks to @okradonkey) for a player to change the sort order of sites:
- sort by percent remaining (as before),
- sort by ore type,
- sort by absolute ore count, and
- sort by estimated time remaining.
YARM v0.8.6
This is a pre-release for bug testing for the new ore tracker (see #98).
If testing goes well, the next version will be a full release.
Changes
- Separate ore tracking functions to another module. This should be an invisible change, except for adding the ability to globally limit the number of entities queried in a single tick.
- Save/load times may also be affected by the above, as we are now keeping references to actual entities instead of keeping just their coordinates; on the bright side, UPS should be higher, especially for large sites.
YARM v0.8.5
Changes:
- Set the YARM selector tool to be hidden from filters. There is never a need to put the selector in your quickbar or in an inventory, as it is not configurable.
- Removed pcall()s -- if an error occurs, crash the game just like any other mod. Pcalls are notoriously slow, so this should give us back a little performance.
Features:
- Added a setting to allow turning off the map markers introduced in 0.8.4.
Locale:
- Removed unused locale keys from the base (English) locale.
YARM v0.8.4
Locale:
Bugfixes:
- Fixed endless resource yield calculation to match Factorio's tooltips (approximately) (#95)
Changes:
- Remove "Endless resource base production" setting -- now we're showing the actual yield that Factorio itself does, there's no more fixups to do.
Features:
- Automatically create map markers when sites are created (#6).
- Map markers include the current amount of resources in the site OR its yield total (for endless resources).
- Map markers are automatically recreated if edited/destroyed.
- Map markers are deleted when the site is.
YARM v0.8.3
Locale:
- Update Russian locale (RikkiLook)
- Add missing locale key "controls.get-yarm-selector"
Changes:
- Default keybind now Alt+Y, to avoid conflicting with the Toggle Personal Roboport keybind (Alt+R).
- Remote view now opens the map, rather than zooming to world. This seems more useful in finding where a particular site is (whereas the live view is somewhat less useful).
- Use (with permission!) the shortcut graphics made by morley376 (aka @npc-strider) for the Shortcuts mod.
Many thanks to all contributors!
YARM v0.8.2
Thanks to @PiggyWhiskey for finding the oddity with FNEI's GUI that exposed another little oversight (see #91).
YARM v0.8.1
This is the proper release of YARM 0.8! From the preview, the major differences are:
- Added a keyboard shortcut (default Alt+R) to get the resource monitor tool; and
- Handled
on_gui_closed
correctly (thanks to @PiggyWhiskey from the Discord for the testing assist!)
Check out the pre-release notes as well for a more complete idea of the changes since 0.7.