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Create useful default groups (for vanilla) #5

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narc0tiq opened this issue May 15, 2017 · 0 comments
Open

Create useful default groups (for vanilla) #5

narc0tiq opened this issue May 15, 2017 · 0 comments
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@narc0tiq
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The system relies on setting up filters to view whichever part of your production settings is currently most relevant. There need to exist built-in filters that are generally useful, both for the new player experience and to serve as examples for setting up custom filters. At minimum, we should have the following filters:

  • All (self-explanatory)
  • Ores (look at game.entity_prototypes for things that have a resource_category that is not nil)
  • Raws (via game.item_prototypes where subgroup.name == "raw-material")
  • Intermediates (via game.item_prototypes where subgroup.name == "intermediate-product")
  • Fluids (game.fluid_prototypes, no further filtering needed)
  • Single Monitor (with a dropdown to select the monitor you want to track)
  • Summary (add together every signal everywhere)
  • Depleting Soon (ETD < textbox (default 10) minutes)

...more?

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