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I don't plan on adding support for anything like this any time soon because of the reasons discussed in that issue. Editing the resS in the middle/beginning might cause a resize which means you have to find every texture and mesh and whatever asset types come in the future and update their size. It's a lot of work that could break things if not properly done.
nesrak1
changed the title
Texture2D Plugin ResS in resources.assets https://github.com/SeriousCache/UABE/issues/73
Edit resS instead of image data for Texture2D
Feb 27, 2024
So In UABEA it's still impossible to write textures in ResS, can it be added?
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