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ScreenCapturer.cpp
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ScreenCapturer.cpp
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#include "ScreenCapturer.h"
#include "lib/natives.h"
#include <stdlib.h>
ScreenCapturer::ScreenCapturer(int frameWidth, int frameHeight){
imageWidth = frameWidth;
imageHeight = frameHeight;
// Round up the scan line size to a multiple of 4
length = ((imageWidth * 3 + 3) / 4 * 4) * imageHeight;
//Screen capture buffer
GRAPHICS::_GET_SCREEN_ACTIVE_RESOLUTION(&windowWidth, &windowHeight);
//hWnd = ::FindWindow(NULL, "Grand Theft Auto V");
hWindowDC = GetDC(NULL);
hCaptureDC = CreateCompatibleDC(hWindowDC);
hCaptureBitmap = CreateCompatibleBitmap(hWindowDC, imageWidth, imageHeight);
SelectObject(hCaptureDC, hCaptureBitmap);
SetStretchBltMode(hCaptureDC, COLORONCOLOR);
pixels = (UINT8*)malloc(length);
info.biSize = sizeof(BITMAPINFOHEADER);
info.biPlanes = 1;
info.biBitCount = 24;
info.biWidth = imageWidth;
info.biHeight = -imageHeight;
info.biCompression = BI_RGB;
info.biSizeImage = 0;
}
ScreenCapturer::~ScreenCapturer(){
free(pixels);
ReleaseDC(hWnd, hWindowDC);
DeleteDC(hCaptureDC);
DeleteObject(hCaptureBitmap);
}
void ScreenCapturer::capture() {
StretchBlt(hCaptureDC, 0, 0, imageWidth, imageHeight, hWindowDC, 0, 0, windowWidth, windowHeight, SRCCOPY);
GetDIBits(hCaptureDC, hCaptureBitmap, 0, imageHeight, pixels, (BITMAPINFO*)&info, DIB_RGB_COLORS);
}