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node_worker.h
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node_worker.h
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#ifndef SRC_NODE_WORKER_H_
#define SRC_NODE_WORKER_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include <optional>
#include <unordered_map>
#include "node_exit_code.h"
#include "node_messaging.h"
#include "uv.h"
namespace node {
struct SnapshotData;
namespace worker {
class WorkerThreadData;
enum ResourceLimits {
kMaxYoungGenerationSizeMb,
kMaxOldGenerationSizeMb,
kCodeRangeSizeMb,
kStackSizeMb,
kTotalResourceLimitCount
};
// A worker thread, as represented in its parent thread.
class Worker : public AsyncWrap {
public:
Worker(Environment* env,
v8::Local<v8::Object> wrap,
const std::string& url,
std::shared_ptr<PerIsolateOptions> per_isolate_opts,
std::vector<std::string>&& exec_argv,
std::shared_ptr<KVStore> env_vars,
const SnapshotData* snapshot_data);
~Worker() override;
// Run the worker. This is only called from the worker thread.
void Run();
// Forcibly exit the thread with a specified exit code. This may be called
// from any thread. `error_code` and `error_message` can be used to create
// a custom `'error'` event before emitting `'exit'`.
void Exit(ExitCode code,
const char* error_code = nullptr,
const char* error_message = nullptr);
// Wait for the worker thread to stop (in a blocking manner).
void JoinThread();
template <typename Fn>
inline bool RequestInterrupt(Fn&& cb);
SET_NO_MEMORY_INFO()
SET_MEMORY_INFO_NAME(Worker)
SET_SELF_SIZE(Worker)
bool IsNotIndicativeOfMemoryLeakAtExit() const override;
bool is_stopped() const;
const SnapshotData* snapshot_data() const { return snapshot_data_; }
static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
static void CloneParentEnvVars(
const v8::FunctionCallbackInfo<v8::Value>& args);
static void SetEnvVars(const v8::FunctionCallbackInfo<v8::Value>& args);
static void StartThread(const v8::FunctionCallbackInfo<v8::Value>& args);
static void StopThread(const v8::FunctionCallbackInfo<v8::Value>& args);
static void HasRef(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Ref(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Unref(const v8::FunctionCallbackInfo<v8::Value>& args);
static void GetResourceLimits(
const v8::FunctionCallbackInfo<v8::Value>& args);
v8::Local<v8::Float64Array> GetResourceLimits(v8::Isolate* isolate) const;
static void TakeHeapSnapshot(const v8::FunctionCallbackInfo<v8::Value>& args);
static void LoopIdleTime(const v8::FunctionCallbackInfo<v8::Value>& args);
static void LoopStartTime(const v8::FunctionCallbackInfo<v8::Value>& args);
private:
bool CreateEnvMessagePort(Environment* env);
static size_t NearHeapLimit(void* data, size_t current_heap_limit,
size_t initial_heap_limit);
std::shared_ptr<PerIsolateOptions> per_isolate_opts_;
std::vector<std::string> exec_argv_;
std::vector<std::string> argv_;
MultiIsolatePlatform* platform_;
v8::Isolate* isolate_ = nullptr;
std::optional<uv_thread_t> tid_; // Set while the thread is running
std::unique_ptr<InspectorParentHandle> inspector_parent_handle_;
// This mutex protects access to all variables listed below it.
mutable Mutex mutex_;
const char* custom_error_ = nullptr;
std::string custom_error_str_;
ExitCode exit_code_ = ExitCode::kNoFailure;
ThreadId thread_id_;
uintptr_t stack_base_ = 0;
// Custom resource constraints:
double resource_limits_[kTotalResourceLimitCount];
void UpdateResourceConstraints(v8::ResourceConstraints* constraints);
// Full size of the thread's stack.
size_t stack_size_ = 4 * 1024 * 1024;
// Stack buffer size that is not available to the JS engine.
static constexpr size_t kStackBufferSize = 192 * 1024;
std::unique_ptr<MessagePortData> child_port_data_;
std::shared_ptr<KVStore> env_vars_;
// A raw flag that is used by creator and worker threads to
// sync up on pre-mature termination of worker - while in the
// warmup phase. Once the worker is fully warmed up, use the
// async handle of the worker's Environment for the same purpose.
bool stopped_ = true;
bool has_ref_ = true;
uint64_t environment_flags_ = EnvironmentFlags::kNoFlags;
// The real Environment of the worker object. It has a lesser
// lifespan than the worker object itself - comes to life
// when the worker thread creates a new Environment, and gets
// destroyed alongwith the worker thread.
Environment* env_ = nullptr;
const SnapshotData* snapshot_data_ = nullptr;
friend class WorkerThreadData;
};
template <typename Fn>
bool Worker::RequestInterrupt(Fn&& cb) {
Mutex::ScopedLock lock(mutex_);
if (env_ == nullptr) return false;
env_->RequestInterrupt(std::move(cb));
return true;
}
} // namespace worker
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_NODE_WORKER_H_