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timers: Avoid linear scan in _unrefActive.
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Before this change, _unrefActive would keep the unrefList sorted when
adding a new timer.

Because _unrefActive is called extremely frequently, this linear scan
(O(n) at worse) would make _unrefActive show high in the list of
contributors when profiling CPU usage.

This commit changes _unrefActive so that it doesn't try to keep the
unrefList sorted. The insertion thus happens in constant time.

However, when a timer expires, unrefTimeout has to go through the whole
unrefList because it's not ordered anymore.

It is usually not large enough to have a significant impact on
performance because:
- Most of the time, the timers will be removed before unrefTimeout is
  called because their users (sockets mainly) cancel them when an I/O
  operation takes place.
- If they're not, it means that some I/O took a long time to happen, and
  the initiator of subsequents I/O operations that would add more timers
  has to wait for them to complete.

With this change, _unrefActive does not show as a significant
contributor in CPU profiling reports anymore.

Fixes: nodejs/node-v0.x-archive#8160

Signed-off-by: Timothy J Fontaine <[email protected]>

Conflicts:
	lib/timers.js

Fixes: nodejs/node-convergence-archive#23
Ref: #268
PR-URL: #2540
Reviewed-By: bnoordhuis - Ben Noordhuis <[email protected]>
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Julien Gilli authored and Fishrock123 committed Sep 3, 2015
1 parent 2308a27 commit 7a8c3e0
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Showing 2 changed files with 123 additions and 47 deletions.
119 changes: 72 additions & 47 deletions lib/timers.js
Original file line number Diff line number Diff line change
Expand Up @@ -483,41 +483,90 @@ function unrefTimeout() {

debug('unrefTimer fired');

var diff, domain, first, threw;
while (first = L.peek(unrefList)) {
diff = now - first._idleStart;
var timeSinceLastActive;
var nextTimeoutTime;
var nextTimeoutDuration;
var minNextTimeoutTime;
var itemToDelete;

// The actual timer fired and has not yet been rearmed,
// let's consider its next firing time is invalid for now.
// It may be set to a relevant time in the future once
// we scanned through the whole list of timeouts and if
// we find a timeout that needs to expire.
unrefTimer.when = -1;

if (diff < first._idleTimeout) {
diff = first._idleTimeout - diff;
unrefTimer.start(diff, 0);
unrefTimer.when = now + diff;
debug('unrefTimer rescheudling for later');
return;
// Iterate over the list of timeouts,
// call the onTimeout callback for those expired,
// and rearm the actual timer if the next timeout to expire
// will expire before the current actual timer.
var cur = unrefList._idlePrev;
while (cur != unrefList) {
timeSinceLastActive = now - cur._idleStart;

if (timeSinceLastActive < cur._idleTimeout) {
// This timer hasn't expired yet, but check if its expiring time is
// earlier than the actual timer's expiring time

nextTimeoutDuration = cur._idleTimeout - timeSinceLastActive;
nextTimeoutTime = now + nextTimeoutDuration;
if (minNextTimeoutTime == null ||
(nextTimeoutTime < minNextTimeoutTime)) {
// We found a timeout that will expire earlier,
// store its next timeout time now so that we
// can rearm the actual timer accordingly when
// we scanned through the whole list.
minNextTimeoutTime = nextTimeoutTime;
}

// This timer hasn't expired yet, skipping
cur = cur._idlePrev;
continue;
}

L.remove(first);
// We found a timer that expired
var domain = cur.domain;

domain = first.domain;
if (!cur._onTimeout) continue;

if (!first._onTimeout) continue;
if (domain && domain._disposed) continue;
if (domain && domain._disposed)
continue;

try {
var threw = true;

if (domain) domain.enter();
threw = true;

itemToDelete = cur;
// Move to the previous item before calling the _onTimeout callback,
// as it can mutate the list.
cur = cur._idlePrev;

// Remove the timeout from the list because it expired.
L.remove(itemToDelete);

debug('unreftimer firing timeout');
first._called = true;
first._onTimeout();
itemToDelete._called = true;
itemToDelete._onTimeout();

threw = false;

if (domain)
domain.exit();
} finally {
if (threw) process.nextTick(unrefTimeout);
}
}

debug('unrefList is empty');
unrefTimer.when = -1;
// Rearm the actual timer with the timeout delay
// of the earliest timeout found.
if (minNextTimeoutTime != null) {
unrefTimer.start(minNextTimeoutTime - now, 0);
unrefTimer.when = minNextTimeoutTime;
debug('unrefTimer rescheduled');
} else if (L.isEmpty(unrefList)) {
debug('unrefList is empty');
}
}


Expand All @@ -543,38 +592,14 @@ exports._unrefActive = function(item) {
var now = Timer.now();
item._idleStart = now;

if (L.isEmpty(unrefList)) {
debug('unrefList empty');
L.append(unrefList, item);
var when = now + msecs;

// If the actual timer is set to fire too late, or not set to fire at all,
// we need to make it fire earlier
if (unrefTimer.when === -1 || unrefTimer.when > when) {
unrefTimer.start(msecs, 0);
unrefTimer.when = now + msecs;
unrefTimer.when = when;
debug('unrefTimer scheduled');
return;
}

var when = now + msecs;

debug('unrefList find where we can insert');

var cur, them;

for (cur = unrefList._idlePrev; cur != unrefList; cur = cur._idlePrev) {
them = cur._idleStart + cur._idleTimeout;

if (when < them) {
debug('unrefList inserting into middle of list');

L.append(cur, item);

if (unrefTimer.when > when) {
debug('unrefTimer is scheduled to fire too late, reschedule');
unrefTimer.start(msecs, 0);
unrefTimer.when = when;
}

return;
}
}

debug('unrefList append to end');
Expand Down
51 changes: 51 additions & 0 deletions test/parallel/test-timers-unref-active.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,51 @@
'use strict';

/*
* This test is aimed at making sure that unref timers queued with
* timers._unrefActive work correctly.
*
* Basically, it queues one timer in the unref queue, and then queues
* it again each time its timeout callback is fired until the callback
* has been called ten times.
*
* At that point, it unenrolls the unref timer so that its timeout callback
* is not fired ever again.
*
* Finally, a ref timeout is used with a delay large enough to make sure that
* all 10 timeouts had the time to expire.
*/

const common = require('../common');
const timers = require('timers');
const assert = require('assert');

var someObject = {};
var nbTimeouts = 0;

/*
* libuv 0.10.x uses GetTickCount on Windows to implement timers, which uses
* system's timers whose resolution is between 10 and 16ms. See
* http://msdn.microsoft.com/en-us/library/windows/desktop/ms724408.aspx
* for more information. That's the lowest resolution for timers across all
* supported platforms. We're using it as the lowest common denominator,
* and thus expect 5 timers to be able to fire in under 100 ms.
*/
const N = 5;
const TEST_DURATION = 100;

timers.unenroll(someObject);
timers.enroll(someObject, 1);

someObject._onTimeout = function _onTimeout() {
++nbTimeouts;

if (nbTimeouts === N) timers.unenroll(someObject);

timers._unrefActive(someObject);
};

timers._unrefActive(someObject);

setTimeout(function() {
assert.equal(nbTimeouts, N);
}, TEST_DURATION);

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