You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
User Input (kbm/mouse/gamepad, maybe not, since GM already has this)
Fonts (glyph ranges aren't implemented at the moment)
Shortcuts
Unsupported:
Non-Windows platforms: ImGui_GM uses the graphics context and device from os_get_info to render draw data, unfortunately this is not provided for non-Windows platforms. Hypothetically, ImDrawData can be passed into GameMaker and handled via GML but there are some performance concerns there, and GM does not support index buffers
Rendering via GML can be enabled with IMGUIGM_NATIVE, compiling the library for macOS/Linux is unsupported
The text was updated successfully, but these errors were encountered:
How far down the pipeline would GetIO and SaveIni functions come around? It would be great to return to a workspace with all the original window positions and docks in the same configuration. Thanks
Missing:
Tables & ColumnsData PlottingTabsDockingDrag & DropClip RectDrawlistsFonts(glyph ranges aren't implemented at the moment)Unsupported:
ImGui_GM uses the graphics context and device fromos_get_info
to render draw data, unfortunately this is not provided for non-Windows platforms. Hypothetically, ImDrawData can be passed into GameMaker and handled via GML but there are some performance concerns there, and GM does not support index buffersRendering via GML can be enabled with
IMGUIGM_NATIVE
, compiling the library for macOS/Linux is unsupportedThe text was updated successfully, but these errors were encountered: