3d agnostic framework (game engine) terrain engine. The purpose of the Gaiku is to provide a
foundation to build your games easily without worrying about implementing your own terrain engine.
The main crate is developed game engine agnostic, so we can help to reach more developers.
General features:
- Mesh generation
- Height map
- Marching Cubes
- Voxel
- Mesh collider
- Texturing
- Foliage support
- Chunk based for infinite generated terrains
- Mesh optimization
- LOD support
- For procedural terrain generation check the 3d
Baker
documentation.
To run the examples go to the folder gaiku-3d
and run with:
cargo run --example heightmap
cargo run --example marching_cubes
cargo run --example voxel
Then go to the gaiku-3d/output
folder and see the exported .obj
files.
Heightmap
Voxel and Marching cubes
Planet
Terrain
Tree
- There are some kown and unresolved issues with the marching cubes baker.
Benchmark results run on GitHub Action is gathered to this page continuously:
https://norman784.github.io/gaiku/dev/bench
Licensed under either of
- Apache License, Version 2.0, (license/APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (license/MIT or http://opensource.org/licenses/MIT)
at your option.