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Set egui::RawInput::max_texture_side #73

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jakoschiko opened this issue Aug 20, 2024 · 0 comments
Open

Set egui::RawInput::max_texture_side #73

jakoschiko opened this issue Aug 20, 2024 · 0 comments

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@jakoschiko
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According to the documentation of egui::RawInput::max_texture_side this field needs to be set based on information from the graphics driver. Since egui-miniquad manages RawInput I think it's responsible of doing that.

I noticed it because I was not able to load an image larger than 2048 pixels with egui::Context::load_texture. The function checks the size and panics. I'm not aware of any workaround.

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