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log.c
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log.c
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/*
* PS4LinkControls plugin
* Copyright (c) 2017 David Rosca
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "log.h"
#include <psp2/io/fcntl.h>
void _log(char *str, ...)
{
static SceUID logfd = -1;
if (logfd == -1) {
logfd = sceIoOpen("ux0:ps4linkcontrols.log", SCE_O_APPEND | SCE_O_CREAT | SCE_O_WRONLY, 0666);
}
char buff[256];
va_list arglist;
va_start(arglist, str);
int len = sceClibVsnprintf(buff, 256, str, arglist);
va_end(arglist);
sceIoWrite(logfd, buff, len);
sceIoWrite(logfd, "\n", 1);
}