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RTree.h
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RTree.h
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#ifndef RTREE_H
#define RTREE_H
// NOTE This file compiles under MSVC 6 SP5 and MSVC .Net 2003 it may not work on other compilers without modification.
// NOTE These next few lines may be win32 specific, you may need to modify them to compile on other platform
#include <stdio.h>
#include <math.h>
#include <assert.h>
#include <stdlib.h>
#include <algorithm>
#include <functional>
#include <vector>
#include <queue>
#define RTREE_ASSERT assert // RTree uses RTREE_ASSERT( condition )
#ifdef Min
#define RTREE_MIN Min
#else
#define RTREE_MIN std::min
#endif //Min
#ifdef Max
#define RTREE_MAX Max
#else
#define RTREE_MAX std::max
#endif //Max
//
// RTree.h
//
#define RTREE_TEMPLATE template<class DATATYPE, class ELEMTYPE, int NUMDIMS, class ELEMTYPEREAL, int TMAXNODES, int TMINNODES>
#define RTREE_QUAL RTree<DATATYPE, ELEMTYPE, NUMDIMS, ELEMTYPEREAL, TMAXNODES, TMINNODES>
#define RTREE_DONT_USE_MEMPOOLS // This version does not contain a fixed memory allocator, fill in lines with EXAMPLE to implement one.
#define RTREE_USE_SPHERICAL_VOLUME // Better split classification, may be slower on some systems
// Fwd decl
class RTFileStream; // File I/O helper class, look below for implementation and notes.
/// \class RTree
/// Implementation of RTree, a multidimensional bounding rectangle tree.
/// Example usage: For a 3-dimensional tree use RTree<Object*, float, 3> myTree;
///
/// This modified, templated C++ version by Greg Douglas at Auran (http://www.auran.com)
///
/// DATATYPE Referenced data, should be int, void*, obj* etc. no larger than sizeof<void*> and simple type
/// ELEMTYPE Type of element such as int or float
/// NUMDIMS Number of dimensions such as 2 or 3
/// ELEMTYPEREAL Type of element that allows fractional and large values such as float or double, for use in volume calcs
///
/// NOTES: Inserting and removing data requires the knowledge of its constant Minimal Bounding Rectangle.
/// This version uses new/delete for nodes, I recommend using a fixed size allocator for efficiency.
/// Instead of using a callback function for returned results, I recommend and efficient pre-sized, grow-only memory
/// array similar to MFC CArray or STL Vector for returning search query result.
///
template<class DATATYPE, class ELEMTYPE, int NUMDIMS,
class ELEMTYPEREAL = ELEMTYPE, int TMAXNODES = 8, int TMINNODES = TMAXNODES / 2>
class RTree
{
static_assert(std::numeric_limits<ELEMTYPEREAL>::is_iec559, "'ELEMTYPEREAL' accepts floating-point types only");
protected:
struct Node; // Fwd decl. Used by other internal structs and iterator
public:
// These constant must be declared after Branch and before Node struct
// Stuck up here for MSVC 6 compiler. NSVC .NET 2003 is much happier.
enum
{
MAXNODES = TMAXNODES, ///< Max elements in node
MINNODES = TMINNODES, ///< Min elements in node
};
public:
RTree();
RTree(const RTree& other);
virtual ~RTree();
/// Insert entry
/// \param a_min Min of bounding rect
/// \param a_max Max of bounding rect
/// \param a_dataId Positive Id of data. Maybe zero, but negative numbers not allowed.
void Insert(const ELEMTYPE a_min[NUMDIMS], const ELEMTYPE a_max[NUMDIMS], const DATATYPE& a_dataId);
/// Remove entry
/// \param a_min Min of bounding rect
/// \param a_max Max of bounding rect
/// \param a_dataId Positive Id of data. Maybe zero, but negative numbers not allowed.
void Remove(const ELEMTYPE a_min[NUMDIMS], const ELEMTYPE a_max[NUMDIMS], const DATATYPE& a_dataId);
/// Find all within search rectangle
/// \param a_min Min of search bounding rect
/// \param a_max Max of search bounding rect
/// \param a_searchResult Search result array. Caller should set grow size. Function will reset, not append to array.
/// \param a_resultCallback Callback function to return result. Callback should return 'true' to continue searching
/// \param a_context User context to pass as parameter to a_resultCallback
/// \return Returns the number of entries found
int Search(const ELEMTYPE a_min[NUMDIMS], const ELEMTYPE a_max[NUMDIMS], std::function<bool (const DATATYPE&)> callback) const;
/// Find the nearest neighbors
/// \param a_min Min of search bounding rect
/// \param a_max Max of search bounding rect
/// \param a_resultCallback Callback function to return result. The Callback takes both the resulting data point and the calculated square distance. Callback should return 'true' to continue searching
/// \return Returns the number of entries found
size_t NNSearch(const ELEMTYPE a_min[NUMDIMS], const ELEMTYPE a_max[NUMDIMS], std::function<bool(const DATATYPE&, ELEMTYPE)> callback) const;
/// Remove all entries from tree
void RemoveAll();
/// Count the data elements in this container. This is slow as no internal counter is maintained.
int Count();
/// Load tree contents from file
bool Load(const char* a_fileName);
/// Load tree contents from stream
bool Load(RTFileStream& a_stream);
/// Save tree contents to file
bool Save(const char* a_fileName);
/// Save tree contents to stream
bool Save(RTFileStream& a_stream);
/// Iterator is not remove safe.
class Iterator
{
private:
enum { MAX_STACK = 32 }; // Max stack size. Allows almost n^32 where n is number of branches in node
struct StackElement
{
Node* m_node;
int m_branchIndex;
};
public:
Iterator() { Init(); }
~Iterator() { }
/// Is iterator invalid
bool IsNull() { return (m_tos <= 0); }
/// Is iterator pointing to valid data
bool IsNotNull() { return (m_tos > 0); }
/// Access the current data element. Caller must be sure iterator is not NULL first.
DATATYPE& operator*()
{
RTREE_ASSERT(IsNotNull());
StackElement& curTos = m_stack[m_tos - 1];
return curTos.m_node->m_branch[curTos.m_branchIndex].m_data;
}
/// Access the current data element. Caller must be sure iterator is not NULL first.
const DATATYPE& operator*() const
{
RTREE_ASSERT(IsNotNull());
StackElement& curTos = m_stack[m_tos - 1];
return curTos.m_node->m_branch[curTos.m_branchIndex].m_data;
}
/// Find the next data element
bool operator++() { return FindNextData(); }
/// Get the bounds for this node
void GetBounds(ELEMTYPE a_min[NUMDIMS], ELEMTYPE a_max[NUMDIMS])
{
RTREE_ASSERT(IsNotNull());
StackElement& curTos = m_stack[m_tos - 1];
Branch& curBranch = curTos.m_node->m_branch[curTos.m_branchIndex];
for(int index = 0; index < NUMDIMS; ++index)
{
a_min[index] = curBranch.m_rect.m_min[index];
a_max[index] = curBranch.m_rect.m_max[index];
}
}
private:
/// Reset iterator
void Init() { m_tos = 0; }
/// Find the next data element in the tree (For internal use only)
bool FindNextData()
{
for(;;)
{
if(m_tos <= 0)
{
return false;
}
StackElement curTos = Pop(); // Copy stack top cause it may change as we use it
if(curTos.m_node->IsLeaf())
{
// Keep walking through data while we can
if(curTos.m_branchIndex+1 < curTos.m_node->m_count)
{
// There is more data, just point to the next one
Push(curTos.m_node, curTos.m_branchIndex + 1);
return true;
}
// No more data, so it will fall back to previous level
}
else
{
if(curTos.m_branchIndex+1 < curTos.m_node->m_count)
{
// Push sibling on for future tree walk
// This is the 'fall back' node when we finish with the current level
Push(curTos.m_node, curTos.m_branchIndex + 1);
}
// Since cur node is not a leaf, push first of next level to get deeper into the tree
Node* nextLevelnode = curTos.m_node->m_branch[curTos.m_branchIndex].m_child;
Push(nextLevelnode, 0);
// If we pushed on a new leaf, exit as the data is ready at TOS
if(nextLevelnode->IsLeaf())
{
return true;
}
}
}
}
/// Push node and branch onto iteration stack (For internal use only)
void Push(Node* a_node, int a_branchIndex)
{
m_stack[m_tos].m_node = a_node;
m_stack[m_tos].m_branchIndex = a_branchIndex;
++m_tos;
RTREE_ASSERT(m_tos <= MAX_STACK);
}
/// Pop element off iteration stack (For internal use only)
StackElement& Pop()
{
RTREE_ASSERT(m_tos > 0);
--m_tos;
return m_stack[m_tos];
}
StackElement m_stack[MAX_STACK]; ///< Stack as we are doing iteration instead of recursion
int m_tos; ///< Top Of Stack index
friend class RTree; // Allow hiding of non-public functions while allowing manipulation by logical owner
};
/// Get 'first' for iteration
void GetFirst(Iterator& a_it)
{
a_it.Init();
Node* first = m_root;
while(first)
{
if(first->IsInternalNode() && first->m_count > 1)
{
a_it.Push(first, 1); // Descend sibling branch later
}
else if(first->IsLeaf())
{
if(first->m_count)
{
a_it.Push(first, 0);
}
break;
}
first = first->m_branch[0].m_child;
}
}
/// Get Next for iteration
void GetNext(Iterator& a_it) { ++a_it; }
/// Is iterator NULL, or at end?
bool IsNull(Iterator& a_it) { return a_it.IsNull(); }
/// Get object at iterator position
DATATYPE& GetAt(Iterator& a_it) { return *a_it; }
protected:
/// Minimal bounding rectangle (n-dimensional)
struct Rect
{
ELEMTYPE m_min[NUMDIMS]; ///< Min dimensions of bounding box
ELEMTYPE m_max[NUMDIMS]; ///< Max dimensions of bounding box
};
/// May be data or may be another subtree
/// The parents level determines this.
/// If the parents level is 0, then this is data
struct Branch
{
Rect m_rect; ///< Bounds
Node* m_child; ///< Child node
DATATYPE m_data; ///< Data Id
};
/// Node for each branch level
struct Node
{
bool IsInternalNode() { return (m_level > 0); } // Not a leaf, but a internal node
bool IsLeaf() { return (m_level == 0); } // A leaf, contains data
int m_count; ///< Count
int m_level; ///< Leaf is zero, others positive
Branch m_branch[MAXNODES]; ///< Branch
};
/// A link list of nodes for reinsertion after a delete operation
struct ListNode
{
ListNode* m_next; ///< Next in list
Node* m_node; ///< Node
};
/// Variables for finding a split partition
struct PartitionVars
{
enum { NOT_TAKEN = -1 }; // indicates that position
int m_partition[MAXNODES+1];
int m_total;
int m_minFill;
int m_count[2];
Rect m_cover[2];
ELEMTYPEREAL m_area[2];
Branch m_branchBuf[MAXNODES+1];
int m_branchCount;
Rect m_coverSplit;
ELEMTYPEREAL m_coverSplitArea;
};
Node* AllocNode();
void FreeNode(Node* a_node);
void InitNode(Node* a_node);
void InitRect(Rect* a_rect);
bool InsertRectRec(const Branch& a_branch, Node* a_node, Node** a_newNode, int a_level);
bool InsertRect(const Branch& a_branch, Node** a_root, int a_level);
Rect NodeCover(Node* a_node);
bool AddBranch(const Branch* a_branch, Node* a_node, Node** a_newNode);
void DisconnectBranch(Node* a_node, int a_index);
int PickBranch(const Rect* a_rect, Node* a_node);
Rect CombineRect(const Rect* a_rectA, const Rect* a_rectB);
void SplitNode(Node* a_node, const Branch* a_branch, Node** a_newNode);
ELEMTYPEREAL RectSphericalVolume(Rect* a_rect);
ELEMTYPEREAL RectVolume(Rect* a_rect);
ELEMTYPEREAL CalcRectVolume(Rect* a_rect);
void GetBranches(Node* a_node, const Branch* a_branch, PartitionVars* a_parVars);
void ChoosePartition(PartitionVars* a_parVars, int a_minFill);
void LoadNodes(Node* a_nodeA, Node* a_nodeB, PartitionVars* a_parVars);
void InitParVars(PartitionVars* a_parVars, int a_maxRects, int a_minFill);
void PickSeeds(PartitionVars* a_parVars);
void Classify(int a_index, int a_group, PartitionVars* a_parVars);
bool RemoveRect(Rect* a_rect, const DATATYPE& a_id, Node** a_root);
bool RemoveRectRec(Rect* a_rect, const DATATYPE& a_id, Node* a_node, ListNode** a_listNode);
ListNode* AllocListNode();
void FreeListNode(ListNode* a_listNode);
bool Overlap(Rect* a_rectA, Rect* a_rectB) const;
ELEMTYPE SquareDistance(Rect const& a_rectA, Rect const& a_rectB) const;
void ReInsert(Node* a_node, ListNode** a_listNode);
bool Search(Node* a_node, Rect* a_rect, int& a_foundCount, std::function<bool (const DATATYPE&)> callback) const;
void RemoveAllRec(Node* a_node);
void Reset();
void CountRec(Node* a_node, int& a_count);
bool SaveRec(Node* a_node, RTFileStream& a_stream);
bool LoadRec(Node* a_node, RTFileStream& a_stream);
void CopyRec(Node* current, Node* other);
Node* m_root; ///< Root of tree
ELEMTYPEREAL m_unitSphereVolume; ///< Unit sphere constant for required number of dimensions
public:
// return all the AABBs that form the RTree
std::vector<Rect> ListTree() const;
};
// Because there is not stream support, this is a quick and dirty file I/O helper.
// Users will likely replace its usage with a Stream implementation from their favorite API.
class RTFileStream
{
FILE* m_file;
public:
RTFileStream()
{
m_file = NULL;
}
~RTFileStream()
{
Close();
}
bool Open(const char* a_fileName, const char* mode)
{
#if defined(_WIN32) && defined(__STDC_WANT_SECURE_LIB__)
return fopen_s(&m_file, a_fileName, mode) == 0;
#else
m_file = fopen(a_fileName, mode);
return m_file != nullptr;
#endif
}
bool OpenRead(const char* a_fileName)
{
return this->Open(a_fileName, "rb");
}
bool OpenWrite(const char* a_fileName)
{
return this->Open(a_fileName, "wb");
}
void Close()
{
if(m_file)
{
fclose(m_file);
m_file = NULL;
}
}
template< typename TYPE >
size_t Write(const TYPE& a_value)
{
RTREE_ASSERT(m_file);
return fwrite((void*)&a_value, sizeof(a_value), 1, m_file);
}
template< typename TYPE >
size_t WriteArray(const TYPE* a_array, int a_count)
{
RTREE_ASSERT(m_file);
return fwrite((void*)a_array, sizeof(TYPE) * a_count, 1, m_file);
}
template< typename TYPE >
size_t Read(TYPE& a_value)
{
RTREE_ASSERT(m_file);
return fread((void*)&a_value, sizeof(a_value), 1, m_file);
}
template< typename TYPE >
size_t ReadArray(TYPE* a_array, int a_count)
{
RTREE_ASSERT(m_file);
return fread((void*)a_array, sizeof(TYPE) * a_count, 1, m_file);
}
};
RTREE_TEMPLATE
RTREE_QUAL::RTree()
{
RTREE_ASSERT(MAXNODES > MINNODES);
RTREE_ASSERT(MINNODES > 0);
// Precomputed volumes of the unit spheres for the first few dimensions
const float UNIT_SPHERE_VOLUMES[] = {
0.000000f, 2.000000f, 3.141593f, // Dimension 0,1,2
4.188790f, 4.934802f, 5.263789f, // Dimension 3,4,5
5.167713f, 4.724766f, 4.058712f, // Dimension 6,7,8
3.298509f, 2.550164f, 1.884104f, // Dimension 9,10,11
1.335263f, 0.910629f, 0.599265f, // Dimension 12,13,14
0.381443f, 0.235331f, 0.140981f, // Dimension 15,16,17
0.082146f, 0.046622f, 0.025807f, // Dimension 18,19,20
};
m_root = AllocNode();
m_root->m_level = 0;
m_unitSphereVolume = (ELEMTYPEREAL)UNIT_SPHERE_VOLUMES[NUMDIMS];
}
RTREE_TEMPLATE
RTREE_QUAL::RTree(const RTree& other) : RTree()
{
CopyRec(m_root, other.m_root);
}
RTREE_TEMPLATE
RTREE_QUAL::~RTree()
{
Reset(); // Free, or reset node memory
}
RTREE_TEMPLATE
void RTREE_QUAL::Insert(const ELEMTYPE a_min[NUMDIMS], const ELEMTYPE a_max[NUMDIMS], const DATATYPE& a_dataId)
{
#ifdef _DEBUG
for(int index=0; index<NUMDIMS; ++index)
{
RTREE_ASSERT(a_min[index] <= a_max[index]);
}
#endif //_DEBUG
Branch branch;
branch.m_data = a_dataId;
branch.m_child = NULL;
for(int axis=0; axis<NUMDIMS; ++axis)
{
branch.m_rect.m_min[axis] = a_min[axis];
branch.m_rect.m_max[axis] = a_max[axis];
}
InsertRect(branch, &m_root, 0);
}
RTREE_TEMPLATE
void RTREE_QUAL::Remove(const ELEMTYPE a_min[NUMDIMS], const ELEMTYPE a_max[NUMDIMS], const DATATYPE& a_dataId)
{
#ifdef _DEBUG
for(int index=0; index<NUMDIMS; ++index)
{
RTREE_ASSERT(a_min[index] <= a_max[index]);
}
#endif //_DEBUG
Rect rect;
for(int axis=0; axis<NUMDIMS; ++axis)
{
rect.m_min[axis] = a_min[axis];
rect.m_max[axis] = a_max[axis];
}
RemoveRect(&rect, a_dataId, &m_root);
}
RTREE_TEMPLATE
int RTREE_QUAL::Search(const ELEMTYPE a_min[NUMDIMS], const ELEMTYPE a_max[NUMDIMS], std::function<bool (const DATATYPE&)> callback) const
{
#ifdef _DEBUG
for(int index=0; index<NUMDIMS; ++index)
{
RTREE_ASSERT(a_min[index] <= a_max[index]);
}
#endif //_DEBUG
Rect rect;
for(int axis=0; axis<NUMDIMS; ++axis)
{
rect.m_min[axis] = a_min[axis];
rect.m_max[axis] = a_max[axis];
}
// NOTE: May want to return search result another way, perhaps returning the number of found elements here.
int foundCount = 0;
Search(m_root, &rect, foundCount, callback);
return foundCount;
}
RTREE_TEMPLATE
size_t RTREE_QUAL::NNSearch(
const ELEMTYPE a_min[NUMDIMS], const ELEMTYPE a_max[NUMDIMS],
std::function<bool(const DATATYPE&, ELEMTYPE)> callback
) const
{
// Create a search rectangle
Rect rect;
for (int axis = 0; axis < NUMDIMS; ++axis)
{
rect.m_min[axis] = a_min[axis];
rect.m_max[axis] = a_max[axis];
}
// class to store branches in the priority queue
struct QueueItem
{
QueueItem(Branch* branch, ELEMTYPE distance) :
branch(branch),
distance(distance)
{}
// Sort in the queue with the minimum distance
// taking priority
bool operator<(QueueItem const& a) const
{
return this->distance > a.distance;
}
Branch* branch;
ELEMTYPE distance;
};
std::priority_queue<QueueItem> search_queue;
// All branches in the root node are inserted into the priority queue.
for (auto i = 0; i < m_root->m_count; ++i)
{
auto d = this->SquareDistance(rect, m_root->m_branch[i].m_rect);
search_queue.emplace(m_root->m_branch + i, d);
}
size_t foundCount = 0;
// Until the queue is empty
while (!search_queue.empty())
{
// Process the top item in the queue
auto process = std::move(search_queue.top());
search_queue.pop();
if (process.branch->m_child)
{
// If the branch has children, add them all into the queue
Node* node = process.branch->m_child;
for (auto i = 0; i < node->m_count; ++i)
{
auto d = this->SquareDistance(rect, node->m_branch[i].m_rect);
search_queue.emplace(node->m_branch + i, d);
}
}
else
{
// If this is a leaf, then we have found a minimum distance
// Call the callback
++foundCount;
if (!callback(process.branch->m_data, process.distance))
{
// If the user has flaged to stopped, then return
// the number found.
return foundCount;
}
}
}
// No more items to search
return foundCount;
}
RTREE_TEMPLATE
int RTREE_QUAL::Count()
{
int count = 0;
CountRec(m_root, count);
return count;
}
RTREE_TEMPLATE
void RTREE_QUAL::CountRec(Node* a_node, int& a_count)
{
if(a_node->IsInternalNode()) // not a leaf node
{
for(int index = 0; index < a_node->m_count; ++index)
{
CountRec(a_node->m_branch[index].m_child, a_count);
}
}
else // A leaf node
{
a_count += a_node->m_count;
}
}
RTREE_TEMPLATE
bool RTREE_QUAL::Load(const char* a_fileName)
{
RemoveAll(); // Clear existing tree
RTFileStream stream;
if(!stream.OpenRead(a_fileName))
{
return false;
}
bool result = Load(stream);
stream.Close();
return result;
}
RTREE_TEMPLATE
bool RTREE_QUAL::Load(RTFileStream& a_stream)
{
// Write some kind of header
int _dataFileId = ('R'<<0)|('T'<<8)|('R'<<16)|('E'<<24);
int _dataSize = sizeof(DATATYPE);
int _dataNumDims = NUMDIMS;
int _dataElemSize = sizeof(ELEMTYPE);
int _dataElemRealSize = sizeof(ELEMTYPEREAL);
int _dataMaxNodes = TMAXNODES;
int _dataMinNodes = TMINNODES;
int dataFileId = 0;
int dataSize = 0;
int dataNumDims = 0;
int dataElemSize = 0;
int dataElemRealSize = 0;
int dataMaxNodes = 0;
int dataMinNodes = 0;
a_stream.Read(dataFileId);
a_stream.Read(dataSize);
a_stream.Read(dataNumDims);
a_stream.Read(dataElemSize);
a_stream.Read(dataElemRealSize);
a_stream.Read(dataMaxNodes);
a_stream.Read(dataMinNodes);
bool result = false;
// Test if header was valid and compatible
if( (dataFileId == _dataFileId)
&& (dataSize == _dataSize)
&& (dataNumDims == _dataNumDims)
&& (dataElemSize == _dataElemSize)
&& (dataElemRealSize == _dataElemRealSize)
&& (dataMaxNodes == _dataMaxNodes)
&& (dataMinNodes == _dataMinNodes)
)
{
// Recursively load tree
result = LoadRec(m_root, a_stream);
}
return result;
}
RTREE_TEMPLATE
bool RTREE_QUAL::LoadRec(Node* a_node, RTFileStream& a_stream)
{
a_stream.Read(a_node->m_level);
a_stream.Read(a_node->m_count);
if(a_node->IsInternalNode()) // not a leaf node
{
for(int index = 0; index < a_node->m_count; ++index)
{
Branch* curBranch = &a_node->m_branch[index];
a_stream.ReadArray(curBranch->m_rect.m_min, NUMDIMS);
a_stream.ReadArray(curBranch->m_rect.m_max, NUMDIMS);
curBranch->m_child = AllocNode();
LoadRec(curBranch->m_child, a_stream);
}
}
else // A leaf node
{
for(int index = 0; index < a_node->m_count; ++index)
{
Branch* curBranch = &a_node->m_branch[index];
a_stream.ReadArray(curBranch->m_rect.m_min, NUMDIMS);
a_stream.ReadArray(curBranch->m_rect.m_max, NUMDIMS);
a_stream.Read(curBranch->m_data);
}
}
return true; // Should do more error checking on I/O operations
}
RTREE_TEMPLATE
void RTREE_QUAL::CopyRec(Node* current, Node* other)
{
current->m_level = other->m_level;
current->m_count = other->m_count;
if(current->IsInternalNode()) // not a leaf node
{
for(int index = 0; index < current->m_count; ++index)
{
Branch* currentBranch = ¤t->m_branch[index];
Branch* otherBranch = &other->m_branch[index];
std::copy(otherBranch->m_rect.m_min,
otherBranch->m_rect.m_min + NUMDIMS,
currentBranch->m_rect.m_min);
std::copy(otherBranch->m_rect.m_max,
otherBranch->m_rect.m_max + NUMDIMS,
currentBranch->m_rect.m_max);
currentBranch->m_child = AllocNode();
CopyRec(currentBranch->m_child, otherBranch->m_child);
}
}
else // A leaf node
{
for(int index = 0; index < current->m_count; ++index)
{
Branch* currentBranch = ¤t->m_branch[index];
Branch* otherBranch = &other->m_branch[index];
std::copy(otherBranch->m_rect.m_min,
otherBranch->m_rect.m_min + NUMDIMS,
currentBranch->m_rect.m_min);
std::copy(otherBranch->m_rect.m_max,
otherBranch->m_rect.m_max + NUMDIMS,
currentBranch->m_rect.m_max);
currentBranch->m_data = otherBranch->m_data;
}
}
}
RTREE_TEMPLATE
bool RTREE_QUAL::Save(const char* a_fileName)
{
RTFileStream stream;
if(!stream.OpenWrite(a_fileName))
{
return false;
}
bool result = Save(stream);
stream.Close();
return result;
}
RTREE_TEMPLATE
bool RTREE_QUAL::Save(RTFileStream& a_stream)
{
// Write some kind of header
int dataFileId = ('R'<<0)|('T'<<8)|('R'<<16)|('E'<<24);
int dataSize = sizeof(DATATYPE);
int dataNumDims = NUMDIMS;
int dataElemSize = sizeof(ELEMTYPE);
int dataElemRealSize = sizeof(ELEMTYPEREAL);
int dataMaxNodes = TMAXNODES;
int dataMinNodes = TMINNODES;
a_stream.Write(dataFileId);
a_stream.Write(dataSize);
a_stream.Write(dataNumDims);
a_stream.Write(dataElemSize);
a_stream.Write(dataElemRealSize);
a_stream.Write(dataMaxNodes);
a_stream.Write(dataMinNodes);
// Recursively save tree
bool result = SaveRec(m_root, a_stream);
return result;
}
RTREE_TEMPLATE
bool RTREE_QUAL::SaveRec(Node* a_node, RTFileStream& a_stream)
{
a_stream.Write(a_node->m_level);
a_stream.Write(a_node->m_count);
if(a_node->IsInternalNode()) // not a leaf node
{
for(int index = 0; index < a_node->m_count; ++index)
{
Branch* curBranch = &a_node->m_branch[index];
a_stream.WriteArray(curBranch->m_rect.m_min, NUMDIMS);
a_stream.WriteArray(curBranch->m_rect.m_max, NUMDIMS);
SaveRec(curBranch->m_child, a_stream);
}
}
else // A leaf node
{
for(int index = 0; index < a_node->m_count; ++index)
{
Branch* curBranch = &a_node->m_branch[index];
a_stream.WriteArray(curBranch->m_rect.m_min, NUMDIMS);
a_stream.WriteArray(curBranch->m_rect.m_max, NUMDIMS);
a_stream.Write(curBranch->m_data);
}
}
return true; // Should do more error checking on I/O operations
}
RTREE_TEMPLATE
void RTREE_QUAL::RemoveAll()
{
// Delete all existing nodes
Reset();
m_root = AllocNode();
m_root->m_level = 0;
}
RTREE_TEMPLATE
void RTREE_QUAL::Reset()
{
#ifdef RTREE_DONT_USE_MEMPOOLS
// Delete all existing nodes
RemoveAllRec(m_root);
#else // RTREE_DONT_USE_MEMPOOLS
// Just reset memory pools. We are not using complex types
// EXAMPLE
#endif // RTREE_DONT_USE_MEMPOOLS
}
RTREE_TEMPLATE
void RTREE_QUAL::RemoveAllRec(Node* a_node)
{
RTREE_ASSERT(a_node);
RTREE_ASSERT(a_node->m_level >= 0);
if(a_node->IsInternalNode()) // This is an internal node in the tree
{
for(int index=0; index < a_node->m_count; ++index)
{
RemoveAllRec(a_node->m_branch[index].m_child);
}
}
FreeNode(a_node);
}
RTREE_TEMPLATE
typename RTREE_QUAL::Node* RTREE_QUAL::AllocNode()
{
Node* newNode;
#ifdef RTREE_DONT_USE_MEMPOOLS
newNode = new Node;
#else // RTREE_DONT_USE_MEMPOOLS
// EXAMPLE
#endif // RTREE_DONT_USE_MEMPOOLS
InitNode(newNode);
return newNode;
}
RTREE_TEMPLATE
void RTREE_QUAL::FreeNode(Node* a_node)
{
RTREE_ASSERT(a_node);
#ifdef RTREE_DONT_USE_MEMPOOLS
delete a_node;
#else // RTREE_DONT_USE_MEMPOOLS
// EXAMPLE
#endif // RTREE_DONT_USE_MEMPOOLS
}
// Allocate space for a node in the list used in DeletRect to
// store Nodes that are too empty.
RTREE_TEMPLATE
typename RTREE_QUAL::ListNode* RTREE_QUAL::AllocListNode()
{
#ifdef RTREE_DONT_USE_MEMPOOLS
return new ListNode;
#else // RTREE_DONT_USE_MEMPOOLS
// EXAMPLE
#endif // RTREE_DONT_USE_MEMPOOLS
}
RTREE_TEMPLATE
void RTREE_QUAL::FreeListNode(ListNode* a_listNode)