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hlt.py
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hlt.py
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import random
import math
import copy
STILL = 0
NORTH = 1
EAST = 2
SOUTH = 3
WEST = 4
DIRECTIONS = [a for a in range(0, 5)]
CARDINALS = [a for a in range(1, 5)]
ATTACK = 0
STOP_ATTACK = 1
class Location:
def __init__(self, x=0, y=0):
self.x = x
self.y = y
class Site:
def __init__(self, owner=0, strength=0, production=0):
self.owner = owner
self.strength = strength
self.production = production
class Move:
def __init__(self, loc=0, direction=0):
self.loc = loc
self.direction = direction
class GameMap:
def __init__(self, width = 0, height = 0, numberOfPlayers = 0):
self.width = width
self.height = height
self.contents = []
for y in range(0, self.height):
row = []
for x in range(0, self.width):
row.append(Site(0, 0, 0))
self.contents.append(row)
def inBounds(self, l):
return l.x >= 0 and l.x < self.width and l.y >= 0 and l.y < self.height
def getDistance(self, l1, l2):
dx = abs(l1.x - l2.x)
dy = abs(l1.y - l2.y)
if dx > self.width / 2:
dx = self.width - dx
if dy > self.height / 2:
dy = self.height - dy
return dx + dy
def getAngle(self, l1, l2):
dx = l2.x - l1.x
dy = l2.y - l1.y
if dx > self.width - dx:
dx -= self.width
elif -dx > self.width + dx:
dx += self.width
if dy > self.height - dy:
dy -= self.height
elif -dy > self.height + dy:
dy += self.height
return math.atan2(dy, dx)
def getLocation(self, loc, direction):
l = copy.deepcopy(loc)
if direction != STILL:
if direction == NORTH:
if l.y == 0:
l.y = self.height - 1
else:
l.y -= 1
elif direction == EAST:
if l.x == self.width - 1:
l.x = 0
else:
l.x += 1
elif direction == SOUTH:
if l.y == self.height - 1:
l.y = 0
else:
l.y += 1
elif direction == WEST:
if l.x == 0:
l.x = self.width - 1
else:
l.x -= 1
return l
def getSite(self, l, direction = STILL):
l = self.getLocation(l, direction)
return self.contents[l.y][l.x]