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title abstract layout series publisher issn id month tex_title firstpage lastpage page order cycles bibtex_editor editor bibtex_author author date note address container-title volume genre issued pdf extras
Identifying reasoning patterns in games
We present an algorithm that identifies the reasoning patterns of agents in a game, by iteratively examining the graph structure of its Multi-Agent Influence Diagram (MAID) representation. If the decision of an agent participates in no reasoning patterns, then we can effectively ignore that decision for the purpose of calculating a Nash equilibrium for the game. In some cases, this can lead to exponential time savings in the process of equilibrium calculation. Moreover, our algorithm can be used to enumerate the reasoning patterns in a game, which can be useful for constructing more effective computerized agents interacting with humans.
inproceedings
Proceedings of Machine Learning Research
PMLR
2640-3498
antos08a
0
Identifying reasoning patterns in games
9
18
9-18
9
false
McAllester, David A. and Myllym{"a}ki, Petri
given family
David A.
McAllester
given family
Petri
Myllymäki
Antos, Dimitrios and Pfeffer, Avi
given family
Dimitrios
Antos
given family
Avi
Pfeffer
2008-07-09
Reissued by PMLR on 30 October 2024.
Proceedings of the 24th Conference on Uncertainty in Artificial Intelligence
R6
inproceedings
date-parts
2008
7
9