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When attempting to run Metal Gear Solid 3, the emulator quickly crashes on patch_fs as MGS3 uses an unimplemented code.
++++++++++++++++++ I [00:00:00:00:270]:0x0000000000005a98: kernel\src/main.rs:395 Application stack: 0x1f880004000:0x1f880204000 ++++++++++++++++++ P [00:00:00:00:980]:0x0000000000005a98: kernel\src\ee\native\mod.rs:319 not yet implemented: 'vmovups ymm0,fs:[0]' ([64, c5, fc, 10, 04, 25, 00, 00, 00, 00]) at 0x1691b22 on /app0/eboot.bin.
The text was updated successfully, but these errors were encountered:
VEX_Vmovups_ymm_ymmm256 - With a hacky implementation of patching ymm0 with NOP, it seems to progress to the point other games hit with DMEM
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I have reached this with another game. Orbital Bullet.
++++++++++++++++++ P [00:00:00:00:813]:0x0000000000006d60: kernel\src\ee\native\mod.rs:319 not yet implemented: 'vmovups ymm0,fs:[0]' ([64, c5, fc, 10, 04, 25, 00, 00, 00, 00]) at 0x117fdd2 on /app0/eboot.bin.
With kernel-mode kernel we don't need to do any patching so this will automatically fixed.
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When attempting to run Metal Gear Solid 3, the emulator quickly crashes on patch_fs as MGS3 uses an unimplemented code.
The text was updated successfully, but these errors were encountered: