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Add Winapi + OpenGL2 example
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learn-more committed Feb 18, 2021
1 parent 3ec1418 commit 5044077
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Showing 7 changed files with 602 additions and 6 deletions.
10 changes: 5 additions & 5 deletions backends/imgui_impl_win32.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,7 @@ static bool g_WantUpdateHasGamepad = true;
static bool g_WantUpdateMonitors = true;

// Forward Declarations
static void ImGui_ImplWin32_InitPlatformInterface();
static void ImGui_ImplWin32_InitPlatformInterface(bool platformHasOwnDC);
static void ImGui_ImplWin32_ShutdownPlatformInterface();
static void ImGui_ImplWin32_UpdateMonitors();

Expand All @@ -79,7 +79,7 @@ static PFN_XInputGetState g_XInputGetState = NULL;
#endif

// Functions
bool ImGui_ImplWin32_Init(void* hwnd)
bool ImGui_ImplWin32_Init(void* hwnd, bool platformHasOwnDC)
{
if (!::QueryPerformanceFrequency((LARGE_INTEGER*)&g_TicksPerSecond))
return false;
Expand All @@ -99,7 +99,7 @@ bool ImGui_ImplWin32_Init(void* hwnd)
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
main_viewport->PlatformHandle = main_viewport->PlatformHandleRaw = (void*)g_hWnd;
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
ImGui_ImplWin32_InitPlatformInterface();
ImGui_ImplWin32_InitPlatformInterface(platformHasOwnDC);

// Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array that we will update during the application lifetime.
io.KeyMap[ImGuiKey_Tab] = VK_TAB;
Expand Down Expand Up @@ -873,11 +873,11 @@ static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd,
return DefWindowProc(hWnd, msg, wParam, lParam);
}

static void ImGui_ImplWin32_InitPlatformInterface()
static void ImGui_ImplWin32_InitPlatformInterface(bool platformHasOwnDC)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.style = CS_HREDRAW | CS_VREDRAW | (platformHasOwnDC ? CS_OWNDC : 0);
wcex.lpfnWndProc = ImGui_ImplWin32_WndProcHandler_PlatformWindow;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
Expand Down
2 changes: 1 addition & 1 deletion backends/imgui_impl_win32.h
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@
#pragma once
#include "imgui.h" // IMGUI_IMPL_API

IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd);
IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd, bool platformHasOwnDC = false);
IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown();
IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();

Expand Down
8 changes: 8 additions & 0 deletions examples/example_win32_opengl2/build_win32.bat
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
@set OUT_DIR=Debug
@set OUT_EXE=example_win32_opengl2
@set INCLUDES=/I..\.. /I..\..\backends
@set SOURCES=main.cpp ..\..\backends\imgui_impl_opengl2.cpp ..\..\backends\imgui_impl_win32.cpp ..\..\imgui*.cpp
@set LIBS=opengl32.lib
mkdir %OUT_DIR%
cl /nologo /Zi /MD %INCLUDES% /D UNICODE /D _UNICODE %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS%
171 changes: 171 additions & 0 deletions examples/example_win32_opengl2/example_win32_opengl2.vcxproj
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@@ -0,0 +1,171 @@
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<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
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<ProjectGuid>{BCBD1AF7-9365-47A0-BFE6-6D4E1994BD4D}</ProjectGuid>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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<ClCompile Include="..\..\imgui.cpp" />
<ClCompile Include="..\..\imgui_demo.cpp" />
<ClCompile Include="..\..\imgui_draw.cpp" />
<ClCompile Include="..\..\imgui_tables.cpp" />
<ClCompile Include="..\..\imgui_widgets.cpp" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
Original file line number Diff line number Diff line change
@@ -0,0 +1,61 @@
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