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Examples: Add Win32/Winapi + OpenGL example. (#3218, #5170 and #6086, #…
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…2772, #2600, #2359, #2022, #1553)

Removed mulit-viewpot stuff in this commit on master, will be re-added separately.
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learn-more authored and ocornut committed Apr 19, 2023
1 parent a338b78 commit a566ecc
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Showing 7 changed files with 520 additions and 43 deletions.
56 changes: 13 additions & 43 deletions backends/imgui_impl_win32.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -114,7 +114,7 @@ static ImGui_ImplWin32_Data* ImGui_ImplWin32_GetBackendData()
}

// Functions
bool ImGui_ImplWin32_Init(void* hwnd)
static bool ImGui_ImplWin32_Init(void* hwnd, bool platformHasOwnDC)
{
ImGuiIO& io = ImGui::GetIO();
IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
Expand All @@ -139,6 +139,7 @@ bool ImGui_ImplWin32_Init(void* hwnd)

// Set platform dependent data in viewport
ImGui::GetMainViewport()->PlatformHandleRaw = (void*)hwnd;
IM_UNUSED(platformHasOwnDC); // Used in 'docking' branch

// Dynamically load XInput library
#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
Expand All @@ -164,6 +165,17 @@ bool ImGui_ImplWin32_Init(void* hwnd)
return true;
}

IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd)
{
return ImGui_ImplWin32_Init(hwnd, false);
}

IMGUI_IMPL_API bool ImGui_ImplWin32_InitForOpenGL(void* hwnd)
{
// OpenGL needs CS_OWNDC
return ImGui_ImplWin32_Init(hwnd, true);
}

void ImGui_ImplWin32_Shutdown()
{
ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
Expand Down Expand Up @@ -804,45 +816,3 @@ float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd)
HMONITOR monitor = ::MonitorFromWindow((HWND)hwnd, MONITOR_DEFAULTTONEAREST);
return ImGui_ImplWin32_GetDpiScaleForMonitor(monitor);
}

//---------------------------------------------------------------------------------------------------------
// Transparency related helpers (optional)
//--------------------------------------------------------------------------------------------------------

#if defined(_MSC_VER)
#pragma comment(lib, "dwmapi") // Link with dwmapi.lib. MinGW will require linking with '-ldwmapi'
#endif

// [experimental]
// Borrowed from GLFW's function updateFramebufferTransparency() in src/win32_window.c
// (the Dwm* functions are Vista era functions but we are borrowing logic from GLFW)
void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd)
{
if (!_IsWindowsVistaOrGreater())
return;

BOOL composition;
if (FAILED(::DwmIsCompositionEnabled(&composition)) || !composition)
return;

BOOL opaque;
DWORD color;
if (_IsWindows8OrGreater() || (SUCCEEDED(::DwmGetColorizationColor(&color, &opaque)) && !opaque))
{
HRGN region = ::CreateRectRgn(0, 0, -1, -1);
DWM_BLURBEHIND bb = {};
bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
bb.hRgnBlur = region;
bb.fEnable = TRUE;
::DwmEnableBlurBehindWindow((HWND)hwnd, &bb);
::DeleteObject(region);
}
else
{
DWM_BLURBEHIND bb = {};
bb.dwFlags = DWM_BB_ENABLE;
::DwmEnableBlurBehindWindow((HWND)hwnd, &bb);
}
}

//---------------------------------------------------------------------------------------------------------

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learn-more Apr 19, 2023

Author Contributor

@ocornut Did you delete this accidentally?
It was not part of my PR as far as I know.

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@ocornut

ocornut Apr 19, 2023

Owner

Thank you. Mistake indeed!
I’ll fix tomorrow as i am not in front of the computer and can only merge PRs.

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ocornut Apr 20, 2023

Owner

Fixed, thanks again!

1 change: 1 addition & 0 deletions backends/imgui_impl_win32.h
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@
#include "imgui.h" // IMGUI_IMPL_API

IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd);
IMGUI_IMPL_API bool ImGui_ImplWin32_InitForOpenGL(void* hwnd);
IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown();
IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();

Expand Down
8 changes: 8 additions & 0 deletions examples/example_win32_opengl3/build_win32.bat
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
@set OUT_DIR=Debug
@set OUT_EXE=example_win32_opengl3
@set INCLUDES=/I..\.. /I..\..\backends
@set SOURCES=main.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\backends\imgui_impl_win32.cpp ..\..\imgui*.cpp
@set LIBS=opengl32.lib
mkdir %OUT_DIR%
cl /nologo /Zi /MD %INCLUDES% /D UNICODE /D _UNICODE %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS%
172 changes: 172 additions & 0 deletions examples/example_win32_opengl3/example_win32_opengl3.vcxproj
Original file line number Diff line number Diff line change
@@ -0,0 +1,172 @@
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<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
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<ProjectGuid>{C624E5FF-D4FE-4D35-9164-B8A91864F98E}</ProjectGuid>
<RootNamespace>example_win32_opengl2</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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Original file line number Diff line number Diff line change
@@ -0,0 +1,64 @@
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