From 77b4f4c2e735a3f1173d74ce904db9dae262a682 Mon Sep 17 00:00:00 2001 From: Jonathan Calovski Date: Sat, 19 Sep 2015 08:28:26 +1000 Subject: [PATCH] Refine ranks and increase resulting bonus. STC: LLR: 2.94 (-2.94,2.94) [0.00,4.00] Total: 272379 W: 51773 L: 50658 D: 169948 LTC: LLR: 3.06 (-2.94,2.94) [0.00,4.00] Total: 41504 W: 6555 L: 6273 D: 28676 bench: 7658406 Resolves #430 --- src/evaluate.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 4b08f03b928..4626a2abcac 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -144,8 +144,8 @@ namespace { // Outpost[knight/bishop][supported by pawn] contains bonuses for knights and // bishops outposts, bigger if outpost piece is supported by a pawn. const Score Outpost[][2] = { - { S(28, 7), S(42,11) }, // Knights - { S(12, 3), S(18, 5) } // Bishops + { S(42,11), S(63,17) }, // Knights + { S(18, 5), S(27, 8) } // Bishops }; // Threat[defended/weak][minor/major attacking][attacked PieceType] contains @@ -296,6 +296,7 @@ namespace { { // Bonus for outpost square if ( relative_rank(Us, s) >= RANK_4 + && relative_rank(Us, s) <= RANK_6 && !(pos.pieces(Them, PAWN) & pawn_attack_span(Us, s))) score += Outpost[Pt == BISHOP][!!(ei.attackedBy[Us][PAWN] & s)];