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var config = {
type: Phaser.canvas,
width: 600,
height: 600,
physics: {
default: 'arcade',
arcade: {
gravity: { y: 200 }
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload() {}
function create() {
var group = this.add.group({
key: 'diamonds',
frame: [ 0, 1, 2, 3, 4, 5, 6, 7 ],
frameQuantity: 8
});
Phaser.Actions.GridAlign(group.getChildren(), {
width: 8,
height: 8,
cellWidth: 40,
cellHeight: 40,
x: 80,
y: 80
});
}
function update() {}
/*
function preload ()
{
this.load.setBaseURL('http://labs.phaser.io');
this.load.image('sky', 'assets/skies/space3.png');
this.load.image('logo', 'assets/sprites/phaser3-logo.png');
this.load.image('red', 'assets/particles/red.png');
}
function create ()
{
this.add.image(400, 300, 'sky');
var particles = this.add.particles('red');
var emitter = particles.createEmitter({
speed: 100,
scale: { start: 1, end: 0 },
blendMode: 'ADD'
});
var logo = this.physics.add.image(400, 100, 'logo');
logo.setVelocity(100, 200);
logo.setBounce(1, 1);
logo.setCollideWorldBounds(true);
emitter.startFollow(logo);
}*/