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This is Issue 35 moved from a Google Code project.
Added by 2010-05-09T11:01:32.000Z by [email protected].
Please review that bug for more context and additional comments, but update this bug.
Original labels: Type-Defect, Priority-Medium
Original description
Whenever I hit an enemy the game lags for about half a second. Obviously,
with lots of enemies, this makes the game unplayable.
I tried violetland 0.3.0 on Arch Linux x86_64 and used all default
settings. The laptop I tried it on isn't too crappy at all and thus I would
consider this a bug. I'm using free radeon drivers (this might actually be
an issue but shouldn't).
Games like Urban Terror work just fine.
The text was updated successfully, but these errors were encountered:
This is Issue 35 moved from a Google Code project.
Added by 2010-05-09T11:01:32.000Z by [email protected].
Please review that bug for more context and additional comments, but update this bug.
Original labels: Type-Defect, Priority-Medium
Original description
The text was updated successfully, but these errors were encountered: