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Currently for each forced progression it is random which world receives progression.
Randomness often creates great imbalance however, leading to some worlds being stuck for a very long time. It might be desirable to encourage seedgen to rotate through the worlds so everyone gets progression somewhat frequently, maybe by using the unreached location count as a weight.
The text was updated successfully, but these errors were encountered:
Currently for each forced progression it is random which world receives progression.
Randomness often creates great imbalance however, leading to some worlds being stuck for a very long time. It might be desirable to encourage seedgen to rotate through the worlds so everyone gets progression somewhat frequently, maybe by using the unreached location count as a weight.
The text was updated successfully, but these errors were encountered: