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show_sz.py
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show_sz.py
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#!/usr/bin/env python-32
import sys
import pygame
import vn
RESOLUTION = (800, 600)
FPS = 10
CAPTION = 'Value Noise | exact map size'
BGCOLOR = (200, 200, 200)
def mainloop():
# init stuff
msz = 512
maxit = -1
lvls = 255
m = vn.generate(msz, maxit, map_seed='hello')
vn.normalize(m, 0, lvls)
m = [map(int, x) for x in m]
vn.normalize(m, 0, 255)
#print '\n'.join(str(x) for x in m)
# init pygame
pygame.init()
clock = pygame.time.Clock()
screen = pygame.display.set_mode(RESOLUTION)
pygame.display.set_caption(CAPTION)
screen.fill(BGCOLOR)
done = False
while not done:
# events
for event in pygame.event.get():
if event.type==pygame.QUIT:
done = True
elif (event.type==pygame.KEYUP and
event.key==pygame.K_ESCAPE):
done = True
elif (event.type==pygame.KEYUP and
event.key==pygame.K_SPACE):
m = vn.generate(msz, maxit)
vn.normalize(m, 0, lvls)
m = [map(int, x) for x in m]
vn.normalize(m, 0, 255)
# update
# draw
screen.fill(BGCOLOR)
for i in xrange(msz):
for j in xrange(msz):
clr = [int(m[i][j])] *3
#cell = (20 + i*2), (20 + j*2), 2, 2
#pygame.draw.rect(screen, clr, cell)
screen.set_at((20+i, 20+j), clr)
pygame.display.flip()
clock.tick(FPS)
pygame.quit()
if __name__=='__main__':
mainloop()