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Currently, buoyancy is computed as an approximation of the object into a box, cylinder, or sphere. However, for actual models such an approximation can be limiting. It would be nice, if an arbitrary mesh file (which is already used for the visuals) can be used for the buoyancy computation.
The text was updated successfully, but these errors were encountered:
acxz
linked a pull request
Jul 23, 2022
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Currently, buoyancy is computed as an approximation of the object into a box, cylinder, or sphere. However, for actual models such an approximation can be limiting. It would be nice, if an arbitrary mesh file (which is already used for the visuals) can be used for the buoyancy computation.
The text was updated successfully, but these errors were encountered: