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Wave.as
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Wave.as
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/*
* Copyright (c) 2010 Paul Lawitzki
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this
* software and associated documentation files (the "Software"), to deal in the Software
* without restriction, including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package flxmp
{
import flash.display.Shape;
public class Wave
{
public var name:String;
public var samples:Vector.<Number>;
public var sampleList:Vector.<MonoListNode>;
public var length:int;
public var loopStart:int;
public var loopStartNode:MonoListNode;
public var loopLength:int;
public var loopEnd:int;
public var loopEndNode:MonoListNode;
public var volume:Number;
public var finetune:Number;
public var sixteenbit:Boolean;
public var type:int;
public var panning:Number;
public var relNote:int;
public function Wave()
{
}
public function drawWave():Shape
{
var shp:Shape = new Shape();
var t:Number = 0.0;
shp.graphics.moveTo(0, 300);
shp.graphics.lineStyle(1);
for each(var s:Number in samples)
{
shp.graphics.lineTo(t, 300 - (s*300));
t += 0.1;
}
return shp;
}
}
}