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store.go
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store.go
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/*
* Copyright 2019 Dgraph Labs, Inc. and Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package ristretto
import (
"sync"
"time"
)
// TODO: Do we need this to be a separate struct from Item?
type storeItem[V any] struct {
conflict uint64
value V
expiration time.Time
}
// store is the interface fulfilled by all hash map implementations in this
// file. Some hash map implementations are better suited for certain data
// distributions than others, so this allows us to abstract that out for use
// in Ristretto.
//
// Every store is safe for concurrent usage.
type store[V any] interface {
// Get returns the value associated with the key parameter.
Get(uint64, uint64) (V, bool)
// Expiration returns the expiration time for this key.
Expiration(uint64) time.Time
// Set adds the key-value pair to the Map or updates the value if it's
// already present. The key-value pair is passed as a pointer to an
// item object.
Set(Item[V])
// Del deletes the key-value pair from the Map.
Del(uint64, uint64) (uint64, V)
// Update attempts to update the key with a new value and returns true if
// successful.
Update(Item[V]) (V, bool)
// Cleanup removes items that have an expired TTL.
Cleanup(policy policy[V], onEvict itemCallback[V])
// Clear clears all contents of the store.
Clear(onEvict itemCallback[V])
}
// newStore returns the default store implementation.
func newStore[V any]() store[V] {
return newShardedMap[V]()
}
const numShards uint64 = 256
type shardedMap[V any] struct {
shards []*lockedMap[V]
expiryMap *expirationMap[V]
}
func newShardedMap[V any]() *shardedMap[V] {
sm := &shardedMap[V]{
shards: make([]*lockedMap[V], int(numShards)),
expiryMap: newExpirationMap[V](),
}
for i := range sm.shards {
sm.shards[i] = newLockedMap[V](sm.expiryMap)
}
return sm
}
func (sm *shardedMap[V]) Get(key, conflict uint64) (V, bool) {
return sm.shards[key%numShards].get(key, conflict)
}
func (sm *shardedMap[V]) Expiration(key uint64) time.Time {
return sm.shards[key%numShards].Expiration(key)
}
func (sm *shardedMap[V]) Set(i Item[V]) {
// TODO: i.flag should have a invalid zero value flag for invalid items.
sm.shards[i.Key%numShards].Set(i)
}
func (sm *shardedMap[V]) Del(key, conflict uint64) (uint64, V) {
return sm.shards[key%numShards].Del(key, conflict)
}
func (sm *shardedMap[V]) Update(newItem Item[V]) (V, bool) {
return sm.shards[newItem.Key%numShards].Update(newItem)
}
func (sm *shardedMap[V]) Cleanup(policy policy[V], onEvict itemCallback[V]) {
sm.expiryMap.cleanup(sm, policy, onEvict)
}
func (sm *shardedMap[V]) Clear(onEvict itemCallback[V]) {
for i := uint64(0); i < numShards; i++ {
sm.shards[i].Clear(onEvict)
}
}
type lockedMap[V any] struct {
sync.RWMutex
data map[uint64]storeItem[V]
em *expirationMap[V]
}
func newLockedMap[V any](em *expirationMap[V]) *lockedMap[V] {
return &lockedMap[V]{
data: make(map[uint64]storeItem[V]),
em: em,
}
}
func (m *lockedMap[V]) get(key, conflict uint64) (V, bool) {
m.RLock()
item, ok := m.data[key]
m.RUnlock()
if !ok {
var zero V
return zero, false
}
if conflict != 0 && (conflict != item.conflict) {
var zero V
return zero, false
}
// Handle expired items.
if !item.expiration.IsZero() && time.Now().After(item.expiration) {
var zero V
return zero, false
}
return item.value, true
}
func (m *lockedMap[V]) Expiration(key uint64) time.Time {
m.RLock()
defer m.RUnlock()
return m.data[key].expiration
}
func (m *lockedMap[V]) Set(i Item[V]) {
// TODO: i.flag should have a invalid zero value flag for invalid items.
m.Lock()
defer m.Unlock()
item, ok := m.data[i.Key]
if ok {
// The item existed already. We need to check the conflict key and reject the
// update if they do not match. Only after that the expiration map is updated.
if i.Conflict != 0 && (i.Conflict != item.conflict) {
return
}
m.em.update(i.Key, i.Conflict, item.expiration, i.Expiration)
} else {
// The value is not in the map already. There's no need to return anything.
// Simply add the expiration map.
m.em.add(i.Key, i.Conflict, i.Expiration)
}
m.data[i.Key] = storeItem[V]{
conflict: i.Conflict,
value: i.Value,
expiration: i.Expiration,
}
}
func (m *lockedMap[V]) Del(key, conflict uint64) (uint64, V) {
m.Lock()
item, ok := m.data[key]
if !ok {
m.Unlock()
var zero V
return 0, zero
}
if conflict != 0 && (conflict != item.conflict) {
m.Unlock()
var zero V
return 0, zero
}
if !item.expiration.IsZero() {
m.em.del(key, item.expiration)
}
delete(m.data, key)
m.Unlock()
return item.conflict, item.value
}
func (m *lockedMap[V]) Update(newItem Item[V]) (V, bool) {
m.Lock()
item, ok := m.data[newItem.Key]
if !ok {
m.Unlock()
var zero V
return zero, false
}
if newItem.Conflict != 0 && (newItem.Conflict != item.conflict) {
m.Unlock()
var zero V
return zero, false
}
m.em.update(newItem.Key, newItem.Conflict, item.expiration, newItem.Expiration)
m.data[newItem.Key] = storeItem[V]{
conflict: newItem.Conflict,
value: newItem.Value,
expiration: newItem.Expiration,
}
m.Unlock()
return item.value, true
}
func (m *lockedMap[V]) Clear(onEvict itemCallback[V]) {
m.Lock()
if onEvict != nil {
for key, si := range m.data {
onEvict(Item[V]{
Key: key,
Conflict: si.conflict,
Value: si.value,
})
}
}
m.data = make(map[uint64]storeItem[V])
m.Unlock()
}